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@@ -109,896 +109,8 @@ This is Edition @value{EDITION}, last updated @value{UPDATED}, of
of the GNU C Library.
@end ifinfo
-
-@menu
-* Introduction:: Purpose of the GNU C Library.
-* Error Reporting:: How the GNU Library functions report
- error conditions.
-* Memory Allocation:: Your program can allocate memory dynamically
- and manipulate it via pointers.
-* Character Handling:: Character testing and conversion functions.
-* String and Array Utilities:: Utilities for copying and comparing
- strings and arrays.
-* Extended Characters:: Support for extended character sets.
-* Locales:: The country and language can affect
- the behavior of library functions.
-* Message Translation:: How to make the program speak the users
- language.
-* Searching and Sorting:: General searching and sorting functions.
-* Pattern Matching:: Matching wildcards and regular expressions,
- and shell-style ``word expansion''.
-* I/O Overview:: Introduction to the I/O facilities.
-* Streams: I/O on Streams. High-level, portable I/O facilities.
-* Low-Level I/O:: Low-level, less portable I/O.
-* File System Interface:: Functions for manipulating files.
-* Pipes and FIFOs:: A simple interprocess communication mechanism.
-* Sockets:: A more complicated interprocess communication
- mechanism, with support for networking.
-* Low-Level Terminal Interface::How to change the characteristics
- of a terminal device.
-* Mathematics:: Math functions (transcendental functions,
- random numbers, absolute value, etc.).
-* Arithmetic:: Low-level arithmetic functions.
-* Date and Time:: Functions for getting the date and time,
- and for conversion between formats.
-* Non-Local Exits:: The @code{setjmp} and @code{longjmp} facilities.
-* Signal Handling:: All about signals; how to send them,
- block them, and handle them.
-* Process Startup:: Writing the beginning and end of your program.
-* Processes:: How to create processes and run other programs.
-* Job Control:: All about process groups and sessions.
-* Name Service Switch:: Accessing the various system databases.
-* Users and Groups:: How users are identified and classified.
-* System Information:: Getting information about the
- hardware and software configuration
- of the machine a program runs on.
-* System Configuration:: Parameters describing operating system limits.
-
-Appendices
-
-* Language Features:: C language features provided by the library.
-
-* Library Summary:: A summary showing the syntax, header file,
- and derivation of each library feature.
-* Installation:: How to install the GNU C library.
-* Maintenance:: How to enhance and port the GNU C Library.
-* Contributors:: Who wrote what parts of the GNU C Library.
-* Copying:: The GNU Library General Public License says
- how you can copy and share the GNU C Library.
-
-Indices
-
-* Concept Index:: Index of concepts and names.
-* Type Index:: Index of types and type qualifiers.
-* Function Index:: Index of functions and function-like macros.
-* Variable Index:: Index of variables and variable-like macros.
-* File Index:: Index of programs and files.
-
- --- The Detailed Node Listing ---
-
-Introduction
-
-* Getting Started:: Getting Started
-* Standards and Portability:: Standards and Portability
-* Using the Library:: Using the Library
-* Roadmap to the Manual:: Roadmap to the Manual
-
-Standards and Portability
-
-* ISO C:: The American National Standard for the
- C programming language.
-* POSIX:: The ISO/IEC 9945 (aka IEEE 1003) standards
- for operating systems.
-* Berkeley Unix:: BSD and SunOS.
-* SVID:: The System V Interface Description.
-
-Using the Library
-
-* Header Files:: How to use the header files in your programs.
-* Macro Definitions:: Some functions in the library may really
- be implemented as macros.
-* Reserved Names:: The C standard reserves some names for
- the library, and some for users.
-* Feature Test Macros:: How to control what names are defined.
-
-Error Reporting
-
-* Checking for Errors:: How errors are reported by library functions.
-* Error Codes:: What all the error codes are.
-* Error Messages:: Mapping error codes onto error messages.
-
-Memory Allocation
-
-* Memory Concepts:: An introduction to concepts and terminology.
-* Dynamic Allocation and C:: How to get different kinds of allocation in C.
-* Unconstrained Allocation:: The @code{malloc} facility allows fully general
- dynamic allocation.
-* Obstacks:: Obstacks are less general than malloc
- but more efficient and convenient.
-* Variable Size Automatic:: Allocation of variable-sized blocks
- of automatic storage that are freed when the
- calling function returns.
-* Relocating Allocator:: Waste less memory, if you can tolerate
- automatic relocation of the blocks you get.
-
-Unconstrained Allocation
-
-* Basic Allocation:: Simple use of @code{malloc}.
-* Malloc Examples:: Examples of @code{malloc}. @code{xmalloc}.
-* Freeing after Malloc:: Use @code{free} to free a block you
- got with @code{malloc}.
-* Changing Block Size:: Use @code{realloc} to make a block
- bigger or smaller.
-* Allocating Cleared Space:: Use @code{calloc} to allocate a
- block and clear it.
-* Efficiency and Malloc:: Efficiency considerations in use of
- these functions.
-* Aligned Memory Blocks:: Allocating specially aligned memory:
- @code{memalign} and @code{valloc}.
-* Heap Consistency Checking:: Automatic checking for errors.
-* Hooks for Malloc:: You can use these hooks for debugging
- programs that use @code{malloc}.
-* Statistics of Malloc:: Getting information about how much
- memory your program is using.
-* Summary of Malloc:: Summary of @code{malloc} and related functions.
-
-Obstacks
-
-* Creating Obstacks:: How to declare an obstack in your program.
-* Preparing for Obstacks:: Preparations needed before you can
- use obstacks.
-* Allocation in an Obstack:: Allocating objects in an obstack.
-* Freeing Obstack Objects:: Freeing objects in an obstack.
-* Obstack Functions:: The obstack functions are both
- functions and macros.
-* Growing Objects:: Making an object bigger by stages.
-* Extra Fast Growing:: Extra-high-efficiency (though more
- complicated) growing objects.
-* Status of an Obstack:: Inquiries about the status of an obstack.
-* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
-* Obstack Chunks:: How obstacks obtain and release chunks.
- Efficiency considerations.
-* Summary of Obstacks::
-
-Automatic Storage with Variable Size
-
-* Alloca Example:: Example of using @code{alloca}.
-* Advantages of Alloca:: Reasons to use @code{alloca}.
-* Disadvantages of Alloca:: Reasons to avoid @code{alloca}.
-* GNU C Variable-Size Arrays:: Only in GNU C, here is an alternative
- method of allocating dynamically and
- freeing automatically.
-Relocating Allocator
-
-* Relocator Concepts:: How to understand relocating allocation.
-* Using Relocator:: Functions for relocating allocation.
-
-Character Handling
-
-* Classification of Characters::Testing whether characters are
- letters, digits, punctuation, etc.
-* Case Conversion:: Case mapping, and the like.
-
-String and Array Utilities
-
-* Representation of Strings:: Introduction to basic concepts.
-* String/Array Conventions:: Whether to use a string function or an
- arbitrary array function.
-* String Length:: Determining the length of a string.
-* Copying and Concatenation:: Functions to copy the contents of strings
- and arrays.
-* String/Array Comparison:: Functions for byte-wise and character-wise
- comparison.
-* Collation Functions:: Functions for collating strings.
-* Search Functions:: Searching for a specific element or substring.
-* Finding Tokens in a String:: Splitting a string into tokens by looking
- for delimiters.
-
-Extended Characters
-
-* Extended Char Intro:: Multibyte codes versus wide characters.
-* Locales and Extended Chars:: The locale selects the character codes.
-* Multibyte Char Intro:: How multibyte codes are represented.
-* Wide Char Intro:: How wide characters are represented.
-* Wide String Conversion:: Converting wide strings to multibyte code
- and vice versa.
-* Length of Char:: how many bytes make up one multibyte char.
-* Converting One Char:: Converting a string character by character.
-* Example of Conversion:: Example showing why converting
- one character at a time may be useful.
-* Shift State:: Multibyte codes with "shift characters".
-
-Locales and Internationalization
-
-* Effects of Locale:: Actions affected by the choice of locale.
-* Choosing Locale:: How the user specifies a locale.
-* Locale Categories:: Different purposes for which
- you can select a locale.
-* Setting the Locale:: How a program specifies the locale.
-* Standard Locales:: Locale names available on all systems.
-* Numeric Formatting:: How to format numbers for the chosen locale.
-
-Message Translation
-
-* Message catalogs a la X/Open:: The @code{catgets} family of functions.
-* The Uniforum approach:: The @code{gettext} family of functions.
-
-Searching and Sorting
-
-* Comparison Functions:: Defining how to compare two objects.
- Since the sort and search facilities are
- general, you have to specify the ordering.
-* Array Search Function:: The @code{bsearch} function.
-* Array Sort Function:: The @code{qsort} function.
-* Search/Sort Example:: An example program.
-
-Pattern Matching
-
-* Wildcard Matching:: Matching a wildcard pattern against a single string.
-* Globbing:: Finding the files that match a wildcard pattern.
-* Regular Expressions:: Matching regular expressions against strings.
-* Word Expansion:: Expanding shell variables, nested commands,
- arithmetic, and wildcards.
- This is what the shell does with shell commands.
-
-I/O Overview
-
-* I/O Concepts:: Some basic information and terminology.
-* File Names:: How to refer to a file.
-
-I/O Concepts
-
-* Streams and File Descriptors:: The GNU Library provides two ways
- to access the contents of files.
-* File Position:: The number of bytes from the
- beginning of the file.
-
-File Names
-
-* Directories:: Directories contain entries for files.
-* File Name Resolution:: A file name specifies how to look up a file.
-* File Name Errors:: Error conditions relating to file names.
-* File Name Portability:: File name portability and syntax issues.
-
-I/O on Streams
-
-* Streams:: About the data type representing a stream.
-* Standard Streams:: Streams to the standard input and output
- devices are created for you.
-* Opening Streams:: How to create a stream to talk to a file.
-* Closing Streams:: Close a stream when you are finished with it.
-* Simple Output:: Unformatted output by characters and lines.
-* Character Input:: Unformatted input by characters and words.
-* Line Input:: Reading a line or a record from a stream.
-* Unreading:: Peeking ahead/pushing back input just read.
-* Formatted Output:: @code{printf} and related functions.
-* Customizing Printf:: You can define new conversion specifiers for
- @code{printf} and friends.
-* Formatted Input:: @code{scanf} and related functions.
-* Block Input/Output:: Input and output operations on blocks of data.
-* EOF and Errors:: How you can tell if an I/O error happens.
-* Binary Streams:: Some systems distinguish between text files
- and binary files.
-* File Positioning:: About random-access streams.
-* Portable Positioning:: Random access on peculiar ISO C systems.
-* Stream Buffering:: How to control buffering of streams.
-* Temporary Files:: How to open a temporary file.
-* Other Kinds of Streams:: Other Kinds of Streams
-
-Unreading
-
-* Unreading Idea:: An explanation of unreading with pictures.
-* How Unread:: How to call @code{ungetc} to do unreading.
-
-Formatted Output
-
-* Formatted Output Basics:: Some examples to get you started.
-* Output Conversion Syntax:: General syntax of conversion specifications.
-* Table of Output Conversions:: Summary of output conversions, what they do.
-* Integer Conversions:: Details of formatting integers.
-* Floating-Point Conversions:: Details of formatting floating-point numbers.
-* Other Output Conversions:: Details about formatting of strings,
- characters, pointers, and the like.
-* Formatted Output Functions:: Descriptions of the actual functions.
-* Variable Arguments Output:: @code{vprintf} and friends.
-* Parsing a Template String:: What kinds of arguments does
- a given template call for?
-
-Customizing Printf
-
-* Registering New Conversions::
-* Conversion Specifier Options::
-* Defining the Output Handler::
-* Printf Extension Example::
-
-Formatted Input
-
-* Formatted Input Basics:: Some basics to get you started.
-* Input Conversion Syntax:: Syntax of conversion specifications.
-* Table of Input Conversions:: Summary of input conversions and what they do.
-* Numeric Input Conversions:: Details of conversions for reading numbers.
-* String Input Conversions:: Details of conversions for reading strings.
-* Other Input Conversions:: Details of miscellaneous other conversions.
-* Formatted Input Functions:: Descriptions of the actual functions.
-* Variable Arguments Input:: @code{vscanf} and friends.
-
-Stream Buffering
-
-* Buffering Concepts:: Terminology is defined here.
-* Flushing Buffers:: How to ensure that output buffers are flushed.
-* Controlling Buffering:: How to specify what kind of buffering to use.
-
-Other Kinds of Streams
-
-* String Streams::
-* Custom Streams::
-
-Programming Your Own Custom Streams
-
-* Streams and Cookies::
-* Hook Functions::
-
-Low-Level I/O
-
-* Opening and Closing Files:: How to open and close file descriptors.
-* I/O Primitives:: Reading and writing data.
-* File Position Primitive:: Setting a descriptor's file position.
-* Descriptors and Streams:: Converting descriptor to stream or vice-versa.
-* Stream/Descriptor Precautions:: Precautions needed if you use both
- descriptors and streams.
-* Waiting for I/O:: How to check for input or output
- on multiple file descriptors.
-* Control Operations:: Various other operations on file descriptors.
-* Duplicating Descriptors:: Fcntl commands for duplicating descriptors.
-* Descriptor Flags:: Fcntl commands for manipulating flags
- associated with file descriptors.
-* File Status Flags:: Fcntl commands for manipulating flags
- associated with open files.
-* File Locks:: Fcntl commands for implementing file locking.
-* Interrupt Input:: Getting a signal when input arrives.
-
-File System Interface
-
-* Working Directory:: This is used to resolve relative file names.
-* Accessing Directories:: Finding out what files a directory contains.
-* Hard Links:: Adding alternate names to a file.
-* Symbolic Links:: A file that ``points to'' a file name.
-* Deleting Files:: How to delete a file, and what that means.
-* Renaming Files:: Changing a file's name.
-* Creating Directories:: A system call just for creating a directory.
-* File Attributes:: Attributes of individual files.
-* Making Special Files:: How to create special files.
-
-Accessing Directories
-
-* Directory Entries:: Format of one directory entry.
-* Opening a Directory:: How to open a directory stream.
-* Reading/Closing Directory:: How to read directory entries from the stream.
-* Simple Directory Lister:: A very simple directory listing program.
-* Random Access Directory:: Rereading part of the directory
- already read with the same stream.
-
-File Attributes
-
-* Attribute Meanings:: The names of the file attributes,
- and what their values mean.
-* Reading Attributes:: How to read the attributes of a file.
-* Testing File Type:: Distinguishing ordinary files,
- directories, links...
-* File Owner:: How ownership for new files is determined,
- and how to change it.
-* Permission Bits:: How information about a file's access mode
- is stored.
-* Access Permission:: How the system decides who can access a file.
-* Setting Permissions:: How permissions for new files are assigned,
- and how to change them.
-* Testing File Access:: How to find out if your process can
- access a file.
-* File Times:: About the time attributes of a file.
-
-Pipes and FIFOs
-
-* Creating a Pipe:: Making a pipe with the @code{pipe} function.
-* Pipe to a Subprocess:: Using a pipe to communicate with a child.
-* FIFO Special Files:: Making a FIFO special file.
-
-Sockets
-
-* Socket Concepts:: Basic concepts you need to know about.
-* Communication Styles:: Stream communication, datagrams, and others.
-* Socket Addresses:: How socket names (``addresses'') work.
-* Local Namespace:: Details about the local namespace.
-* Internet Namespace:: Details about the Internet namespace.
-* Open/Close Sockets:: Creating sockets and destroying them.
-* Connections:: Operations on sockets with connection state.
-* Datagrams:: Operations on datagram sockets.
-* Socket Options:: Miscellaneous low-level socket options.
-* Networks Database:: Accessing the database of network names.
-
-Socket Addresses
-
-* Address Formats:: About @code{struct sockaddr}.
-* Setting Address:: Binding an address to a socket.
-* Reading Address:: Reading the address of a socket.
-
-Internet Domain
-
-* Internet Address Formats:: How socket addresses are specified in the
- Internet namespace.
-* Host Addresses:: All about host addresses of Internet hosts.
-* Protocols Database:: Referring to protocols by name.
-* Services Database:: Ports may have symbolic names.
-* Byte Order:: Different hosts may use different byte
- ordering conventions; you need to
- canonicalize host address and port number.
-* Inet Example:: Putting it all together.
-
-Host Addresses
-
-* Abstract Host Addresses:: What a host number consists of.
-* Data type: Host Address Data Type. Data type for a host number.
-* Functions: Host Address Functions. Functions to operate on them.
-* Names: Host Names. Translating host names to host numbers.
-
-Open/Close Sockets
-
-* Creating a Socket:: How to open a socket.
-* Closing a Socket:: How to close a socket.
-* Socket Pairs:: These are created like pipes.
-
-Connections
-
-* Connecting:: What the client program must do.
-* Listening:: How a server program waits for requests.
-* Accepting Connections:: What the server does when it gets a request.
-* Who is Connected:: Getting the address of the
- other side of a connection.
-* Transferring Data:: How to send and receive data.
-* Byte Stream Example:: An example client for communicating over a
- byte stream socket in the Internet namespace.
-* Server Example:: A corresponding server program.
-* Out-of-Band Data:: This is an advanced feature.
-
-Transferring Data
-
-* Sending Data:: Sending data with @code{write}.
-* Receiving Data:: Reading data with @code{read}.
-* Socket Data Options:: Using @code{send} and @code{recv}.
-
-Datagrams
-
-* Sending Datagrams:: Sending packets on a datagram socket.
-* Receiving Datagrams:: Receiving packets on a datagram socket.
-* Datagram Example:: An example program: packets sent over a
- datagram stream in the local namespace.
-* Example Receiver:: Another program, that receives those packets.
-
-Socket Options
-
-* Socket Option Functions:: The basic functions for setting and getting
- socket options.
-* Socket-Level Options:: Details of the options at the socket level.
-
-Low-Level Terminal Interface
-
-* Is It a Terminal:: How to determine if a file is a terminal
- device, and what its name is.
-* I/O Queues:: About flow control and typeahead.
-* Canonical or Not:: Two basic styles of input processing.
-* Terminal Modes:: How to examine and modify flags controlling
- terminal I/O: echoing, signals, editing.
-* Line Control:: Sending break sequences, clearing buffers...
-* Noncanon Example:: How to read single characters without echo.
-
-Terminal Modes
-
-* Mode Data Types:: The data type @code{struct termios} and related types.
-* Mode Functions:: Functions to read and set terminal attributes.
-* Setting Modes:: The right way to set attributes reliably.
-* Input Modes:: Flags controlling low-level input handling.
-* Output Modes:: Flags controlling low-level output handling.
-* Control Modes:: Flags controlling serial port behavior.
-* Local Modes:: Flags controlling high-level input handling.
-* Line Speed:: How to read and set the terminal line speed.
-* Special Characters:: Characters that have special effects,
- and how to change them.
-* Noncanonical Input:: Controlling how long to wait for input.
-
-Special Characters
-
-* Editing Characters::
-* Signal Characters::
-* Start/Stop Characters::
-
-Mathematics
-
-* Domain and Range Errors:: How overflow conditions and the
- like are reported.
-* Not a Number:: Making NANs and testing for NANs.
-* Trig Functions:: Sine, cosine, and tangent.
-* Inverse Trig Functions:: Arc sine, arc cosine, and arc tangent.
-* Exponents and Logarithms:: Also includes square root.
-* Hyperbolic Functions:: Hyperbolic sine and friends.
-* Pseudo-Random Numbers:: Functions for generating pseudo-random numbers.
-* Absolute Value:: Absolute value functions.
-
-Pseudo-Random Numbers
-
-* ISO Random:: @code{rand} and friends.
-* BSD Random:: @code{random} and friends.
-
-Low-Level Arithmetic Functions
-
-* Normalization Functions:: Hacks for radix-2 representations.
-* Rounding and Remainders:: Determining the integer and
- fractional parts of a float.
-* Integer Division:: Functions for performing integer division.
-* Parsing of Numbers:: Functions for ``reading'' numbers from strings.
-* Predicates on Floats:: Some miscellaneous test functions.
-
-Parsing of Numbers
-
-* Parsing of Integers:: Functions for conversion of integer values.
-* Parsing of Floats:: Functions for conversion of floating-point.
-
-Date and Time
-
-* Processor Time:: Measures processor time used by a program.
-* Calendar Time:: Manipulation of ``real'' dates and times.
-* Setting an Alarm:: Sending a signal after a specified time.
-* Sleeping:: Waiting for a period of time.
-
-Processor Time
-
-* Basic CPU Time:: The @code{clock} function.
-* Detailed CPU Time:: The @code{times} function.
-
-Calendar Time
-
-* Simple Calendar Time:: Facilities for manipulating calendar time.
-* High-Resolution Calendar:: A time representation with greater precision.
-* Broken-down Time:: Facilities for manipulating local time.
-* Formatting Date and Time:: Converting times to strings.
-* TZ Variable:: How users specify the time zone.
-* Time Zone Functions:: Functions to examine or specify the time zone.
-* Time Functions Example:: An example program showing use of some of
- the time functions.
-
-Signal Handling
-
-* Concepts of Signals:: Introduction to the signal facilities.
-*