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| author | Xe Iaso <me@xeiaso.net> | 2023-05-03 10:04:11 -0400 |
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| committer | Xe Iaso <me@xeiaso.net> | 2023-05-03 10:04:11 -0400 |
| commit | 61a51e84fafc5011aee4d6e1f59f4c9d8a24926c (patch) | |
| tree | 8432c557a64981e95be89685243d88dd820081d9 | |
| parent | dce1de33a09843431d9455918b126e80b866c77d (diff) | |
| download | xesite-61a51e84fafc5011aee4d6e1f59f4c9d8a24926c.tar.xz xesite-61a51e84fafc5011aee4d6e1f59f4c9d8a24926c.zip | |
redfall
Signed-off-by: Xe Iaso <me@xeiaso.net>
| -rw-r--r-- | blog/redfall.markdown | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/blog/redfall.markdown b/blog/redfall.markdown new file mode 100644 index 0000000..23f82be --- /dev/null +++ b/blog/redfall.markdown @@ -0,0 +1,107 @@ +--- +title: "Redfall: somehow they made vampires boring" +date: 2023-05-03 +series: reviews +tags: + - game + - redfall + - steam +--- + +I bought an RTX 4080 recently. It's a fantastic card and can easily +handle literally everything I throw at it. When I bought the card, +Canada Computers told me it came with a copy of The Last of Us Part I. +When we got home and redeemed the codes, turns out it wasn't for The +Last of Us. It was for Redfall. My husband got a 4080 with the same +game too, so we decided to wait for it to release and then brace for +impact. + +They really did try when making this game, but it's nowhere near ready +for release. Their intent was to make a co-op focused looter shooter +about vampires taking over a small island, but what we found was a +bland, boring, and overall uninspired mess of a game that I'm glad I +didn't pay for. + +<xeblog-hero ai="Ligne Claire" file="vampire" prompt="ligne claire, flat colors, vampire, spooky house, 1girl, green hair, green eyes, flashlight, indoors, ambiance, face mask, hoodie, pop art"></xeblog-hero> + +I would get some pictures or video of the game (we forgot to record +our playthrough) but I can't be assed to download the game and endure +it again. + +<xeblog-conv name="Aoi" mood="wut">Wait, they made _vampires_ boring? +How do you _do_ that?</xeblog-conv> +<xeblog-conv name="Cadey" mood="coffee">The same way they did in +Morbius, not using social constructs around vampires to do innovative +things. The island is invaded by vampires but none of them really do +anything different. It's just the same enemy a billion +times.</xeblog-conv> + +In our testing, we had the following issues: + +- Flashlights are local-only and seem to work by increasing brightness + in a cone of vision like how they do in Half-Life 2. This would be + fine, but because this is a co-op game you can't use your friend's + flashlight to your advantage. +- Our characters have psychic powers but they were almost never as + useful as shooting enemies in the face to kill them. +- Shader compilation stutters were constant and made me think I was + playing a game on a Wii emulator. This is a problem endemic to + Unreal Engine 4 games on PC from what I understand, but it was too + frequent to be ignored. +- Many "distant" objects Z-fighted until we got close to them and then + the higher LOD models were able to resovle that. +- Nearly identical weapons are impossible to tell apart on the + inventory screen (a model of shotgun with a red dot sight and the + same model of shotgun without a red dot sight). +- At one point my husband's character was running around pantomiming + holding a gun but wasn't actually holding one. Really wish I got a + screenshot of that. +- If you hide behind a car, the enemy AI can't pathfind its way to + you. +- They do the horrible pretend mouse cursor thing on controller + instead of just using normal menu navigation. I know why they're + doing this, because Destiny does it. I hate it there and I hate it + here. I use a controller because I want to navigate around the menu + directly, not because I want to pretend I'm using a mouse. +- Tree pop-in made Pokemon Violet look good. +- Loot is instanced, but if someone is looking through a chest another + co-op player can't look through it until they're done. This has lead + to my husband mentioning guns that I can't see or get ahold of. This + confused us both greatly until we figured out loot was instanced. +- Your player characters will frequently fail to pick up ammo. No + matter how many times you press the button. No matter how many times + you walk away from the ammo and come back. +- Having two nearly identical weapons makes the weapon switching + button Y fail to switch weapons. +- The inter-character dialogue is very uninspired and overall feels + quite forced. +- The cutscenes are ken burns effect vignettes of dramatis personae + doing actions like cleaning the firehouse. It reminds me of the kind + of animation quality you get when you need to finish the TV season + but you ran out of budget, just like the last episode of Evangelion. + This is not a complement. The last episode of Evangelion is much + better made than the cutscenes in Redfall. +- Alt-tabbing out of the game gave you a 2% chance that it would + crash. It made having a second monitor for replying to Discord + messages irrelevant. +- We didn't choose to end our playthrough, the game just disconnected + us after we finished rescuing hostages. + +Many of the issues in this kind of game would be "immersion-breaking", +or the kind of issues that make you suspend your suspension of +disbelief that you're playing a game. I would be willing to wager that +this game cannot suspend disbelief because it didn't even induce the +suspension of disbelief for me and my husband. + +I feel really bad for the team that made this because this game is +obviously not done yet, but the critical reception is so bad that the +game may never be finished. I understand why reviewers usually don't +talk about performance or game quality because those can and will +change in this day and age, but at least the game looked decent. The +RTX cores on my 4080 were certainly a huge part of why it looked +decent though. + +There is a good game here and it is trying so hard to break free, but +this just ain't it chief. This game is a solid 4/10. Wait a few months +for it to be patched if you really want to get it, but don't hold your +breath. |
