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diff --git a/blog/mara-sh0rk-of-justice-2020-12-28.markdown b/blog/mara-sh0rk-of-justice-2020-12-28.markdown deleted file mode 100644 index f346830..0000000 --- a/blog/mara-sh0rk-of-justice-2020-12-28.markdown +++ /dev/null @@ -1,49 +0,0 @@ ---- -title: "Mara: Sh0rk of Justice: Version 1.0.0 Released" -date: 2020-12-28 -tags: - - gameboy - - gbstudio - - indiedev ---- - -Over the long weekend I found out about a program called [GB Studio](https://www.gbstudio.dev). -It's a simple drag-and-drop interface that you can use to make homebrew games for the -[Nintendo Game Boy](https://en.wikipedia.org/wiki/Game_Boy). I was intrigued and I had -some time, so I set out to make a little top-down adventure game. After a few days of -tinkering I came up with an idea and created Mara: Sh0rk of Justice. - -[You made a game about me? :D](conversation://Mara/hacker) - -> Guide Mara through the spooky dungeon in order to find all of its secrets. Seek out -> the secrets of the spooks! Defeat the evil mage! Solve the puzzles! Find the items -> of power! It's up you to save us all, Mara! - -You can play it in an `<iframe>` on itch.io! - -<iframe frameborder="0" src="https://itch.io/embed/866982?dark=true" width="552" height="167"><a href="https://withinstudios.itch.io/mara-sh0rk-justice">Mara: Sh0rk of Justice by Within</a></iframe> - -## Things I Learned - -Game development is hard. Even with tools that help you do it, there's a limit to how -much you can get done at once. Everything links together. You really need to test -things both in isolation and as a cohesive whole. - -I cannot compose music to save my life. I used free-to-use music assets from the -[GB Studio Community Assets](https://github.com/DeerTears/GB-Studio-Community-Assets) -pack to make this game. I think I managed to get everything acceptable. - -GB Studio is rather inflexible. It feels like it's there to really help you get -started from a template. Even though you can make the whole game from inside GB -Studio, I probably should have ejected the engine to source code so I could -customize some things like the jump button being weird in platforming sections. - -Pixel art is an art of its own. I used a lot of free to use assets from itch.io for -the tileset and a few NPC's. The rest was created myself using -[Aseprite](https://www.aseprite.org). Getting Mara's walking animation to a point -that I thought was acceptable was a chore. I found a nice compromise though. - ---- - -Overall I'm happy with the result as a whole. Try it out, see how you like it and -please do let me know what I can improve on for the future. |
