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diff --git a/blog/returnal.markdown b/blog/returnal.markdown new file mode 100644 index 0000000..aaafed5 --- /dev/null +++ b/blog/returnal.markdown @@ -0,0 +1,86 @@ +--- +title: "Returnal is fantastic and you should play it" +date: 2023-04-21 +series: reviews +tags: + - steam + - ps5 + - masterpiece +--- + +The gift of life is small, fleeting, and marvelous. In Returnal you +play as Selene, an astronaut that crashed on a planet named Atropos. +She explores the planet a little bit and the local fauna attacks her. +Selene tragically dies in the process, the credits start to roll, and +you just ponder for a moment that Selene's gift of life was just +terminated by an uncaring world. The credits speed up, the camera +pulls back and + +Selene wakes up at her crash site just like you did before. + +She came back. She explores again and finds her decaying dead body +with a recording next to it. She didn't remember making a recording, +you didn't see Selene making a recording in-game. But it's there. + +Selene plays the recording and you hear her voice. It _was_ her. You +are sure of it. She is sure of it. + +She explores more. She dies. She comes back. She explores more. She +dies. She comes back. She keeps coming back every time she dies. + +<xeblog-hero ai="Ligne Claire" file="another-battle" prompt="1girl, hoodie, pants, sword, portal, landscape, cyberpunk, space needle"></xeblog-hero> + +Returnal is a science fiction philosophical roguelite third-person +action-adventure game for the PlayStation 5 and PC. It is nearly +flawless and is easily one of the best games I've played in recent +memory. + +<xeblog-conv name="Numa" mood="delet">You're just putting random words +together at this point, there's no way any of that makes +sense.</xeblog-conv> +<xeblog-conv name="Cadey" mood="coffee">Do you know of a better way to +describe Returnal then?</xeblog-conv> +<xeblog-conv name="Numa" mood="thinking">Good point. That's reasonable +yeah.</xeblog-conv> + +Combat flows like a hot knife through alien butter. The enemies are +all visually distinct with their own attack patterns, ideal strategies +to take out, and weapons that are good against them. Combat flows more +smoothly than Metal Gear Rising: Revengance, which is something I +didn't even know was possible. + +In the game Selene has one weapon and you can get better weapons by +killing enemies to gain proficency. However, the weapons themselves +can't be upgraded. You can upgrade various perks of the weapons, but +not the weapon damage itself. You need to swap out for new weapons as +you go along. To play Returnal is to be in a ballet of risk analysis +as you swap through weapons, artifacts, parasites, and consumables on +the fly; making sure you have what you need to take on the challenges +being thrown at you next. + +I could wax philosophical about this game all day, but I honestly +believe that I should leave the rest for you to discover. This game is +a 10/10 masterpiece. My only complaint is that I can't play it on my +Steam Deck. + +It's worth playing, but if you feel like a lot of the nuance and +metaphor is going over your head, [Returnal is a Hell of Our Own +Creation](https://youtu.be/fimmD9EtVd0) by Jacob Geller is a fantastic +overview of a lot of the finer points that you will miss at first. Be +warned, there are spoilers. + +I did have to turn the settings down on my PC to play this, but I also +got a 4080 while I was playing this game. The 4080 does _wonders_ for +this game, but I can't quite max it out yet. Need to figure out why. + +Overall, I wish there were more games like this. I can't wait to see +what this studio makes next. Hopefully with Steam Deck support next +time. + +<xeblog-conv standalone name="Mara" mood="hacker">Fun fact: this post +was originally drafted on paper. What you're reading is the third +draft of this post. The first draft is available below in case it's +interesting to you.</xeblog-conv> + +<xeblog-toot url="https://pony.social/@cadey/110234374591597923"></xeblog-toot> + |
