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| author | Christine Dodrill <me@christine.website> | 2017-06-01 13:02:23 -0700 |
|---|---|---|
| committer | Christine Dodrill <me@christine.website> | 2017-06-01 13:02:23 -0700 |
| commit | 6a010a4d425f2e8f94f121874b14c5fd70bf052a (patch) | |
| tree | 994cbfac52ec43f13ffe0b0792eb378ce0f8cadf /farbfeld | |
| parent | e82dc9fc1421794aa3536b2718b6f42a07e88464 (diff) | |
| download | x-6a010a4d425f2e8f94f121874b14c5fd70bf052a.tar.xz x-6a010a4d425f2e8f94f121874b14c5fd70bf052a.zip | |
add farbfeld filters folder, ff-primitive
Diffstat (limited to 'farbfeld')
52 files changed, 20171 insertions, 0 deletions
diff --git a/farbfeld/README.md b/farbfeld/README.md new file mode 100644 index 0000000..68dbb00 --- /dev/null +++ b/farbfeld/README.md @@ -0,0 +1,3 @@ +# farbfeld filters + +Filters and tools for http://tools.suckless.org/farbfeld/ diff --git a/farbfeld/ff-primitive/main.go b/farbfeld/ff-primitive/main.go new file mode 100644 index 0000000..589d13a --- /dev/null +++ b/farbfeld/ff-primitive/main.go @@ -0,0 +1,43 @@ +package main + +import ( + "flag" + "image" + "log" + "os" + "runtime" + + "github.com/fogleman/primitive/primitive" + farbfeld "github.com/hullerob/go.farbfeld" +) + +var ( + shapeCount = flag.Int("count", 150, "number of shapes used") + repeatShapeCount = flag.Int("repeat-count", 0, "number of extra shapes drawn in each step") + alpha = flag.Int("alpha", 128, "alpha of all shapes") +) + +func stepImg(img image.Image, count int) image.Image { + bg := primitive.MakeColor(primitive.AverageImageColor(img)) + model := primitive.NewModel(img, bg, 512, runtime.NumCPU()) + + for range make([]struct{}, count) { + model.Step(primitive.ShapeTypeTriangle, *alpha, *repeatShapeCount) + } + + return model.Context.Image() +} + +func main() { + flag.Parse() + + img, err := farbfeld.Decode(os.Stdin) + if err != nil { + log.Fatal(err) + } + + err = farbfeld.Encode(os.Stdout, stepImg(img, *shapeCount)) + if err != nil { + log.Fatal(err) + } +} diff --git a/farbfeld/ff-primitive/vendor-log b/farbfeld/ff-primitive/vendor-log new file mode 100644 index 0000000..6b5a045 --- /dev/null +++ b/farbfeld/ff-primitive/vendor-log @@ -0,0 +1,10 @@ +b572f0728b691aae4256edb2e408279146eafe52 github.com/hullerob/go.farbfeld +ee8994ff90057955c428a5a949da5d064bf3ce6b github.com/fogleman/gg +80f39ceaa8f4c66acb28aba6abe6b15128c06113 github.com/fogleman/primitive/primitive +bcfeb16b74e8aea9e2fe043406f2ef74b1cb0759 github.com/golang/freetype/raster +bcfeb16b74e8aea9e2fe043406f2ef74b1cb0759 github.com/golang/freetype/truetype +426cfd8eeb6e08ab1932954e09e3c2cb2bc6e36d golang.org/x/image/draw +426cfd8eeb6e08ab1932954e09e3c2cb2bc6e36d golang.org/x/image/font +426cfd8eeb6e08ab1932954e09e3c2cb2bc6e36d golang.org/x/image/font/basicfont +426cfd8eeb6e08ab1932954e09e3c2cb2bc6e36d golang.org/x/image/math/f64 +426cfd8eeb6e08ab1932954e09e3c2cb2bc6e36d golang.org/x/image/math/fixed diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go new file mode 100644 index 0000000..f2cd7ab --- /dev/null +++ b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go @@ -0,0 +1,59 @@ +package gg + +import "math" + +func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) { + u := 1 - t + a := u * u + b := 2 * u * t + c := t * t + x = a*x0 + b*x1 + c*x2 + y = a*y0 + b*y1 + c*y2 + return +} + +func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point { + l := (math.Hypot(x1-x0, y1-y0) + + math.Hypot(x2-x1, y2-y1)) + n := int(l + 0.5) + if n < 4 { + n = 4 + } + d := float64(n) - 1 + result := make([]Point, n) + for i := 0; i < n; i++ { + t := float64(i) / d + x, y := quadratic(x0, y0, x1, y1, x2, y2, t) + result[i] = Point{x, y} + } + return result +} + +func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) { + u := 1 - t + a := u * u * u + b := 3 * u * u * t + c := 3 * u * t * t + d := t * t * t + x = a*x0 + b*x1 + c*x2 + d*x3 + y = a*y0 + b*y1 + c*y2 + d*y3 + return +} + +func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point { + l := (math.Hypot(x1-x0, y1-y0) + + math.Hypot(x2-x1, y2-y1) + + math.Hypot(x3-x2, y3-y2)) + n := int(l + 0.5) + if n < 4 { + n = 4 + } + d := float64(n) - 1 + result := make([]Point, n) + for i := 0; i < n; i++ { + t := float64(i) / d + x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t) + result[i] = Point{x, y} + } + return result +} diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go new file mode 100644 index 0000000..e828af8 --- /dev/null +++ b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go @@ -0,0 +1,795 @@ +// Package gg provides a simple API for rendering 2D graphics in pure Go. +package gg + +import ( + "image" + "image/color" + "image/png" + "io" + "math" + + "github.com/golang/freetype/raster" + "golang.org/x/image/draw" + "golang.org/x/image/font" + "golang.org/x/image/font/basicfont" + "golang.org/x/image/math/f64" +) + +type LineCap int + +const ( + LineCapRound LineCap = iota + LineCapButt + LineCapSquare +) + +type LineJoin int + +const ( + LineJoinRound LineJoin = iota + LineJoinBevel +) + +type FillRule int + +const ( + FillRuleWinding FillRule = iota + FillRuleEvenOdd +) + +type Align int + +const ( + AlignLeft Align = iota + AlignCenter + AlignRight +) + +var ( + defaultFillStyle = NewSolidPattern(color.White) + defaultStrokeStyle = NewSolidPattern(color.Black) +) + +type Context struct { + width int + height int + im *image.RGBA + mask *image.Alpha + color color.Color + fillPattern Pattern + strokePattern Pattern + strokePath raster.Path + fillPath raster.Path + start Point + current Point + hasCurrent bool + dashes []float64 + lineWidth float64 + lineCap LineCap + lineJoin LineJoin + fillRule FillRule + fontFace font.Face + fontHeight float64 + matrix Matrix + stack []*Context +} + +// NewContext creates a new image.RGBA with the specified width and height +// and prepares a context for rendering onto that image. +func NewContext(width, height int) *Context { + return NewContextForRGBA(image.NewRGBA(image.Rect(0, 0, width, height))) +} + +// NewContextForImage copies the specified image into a new image.RGBA +// and prepares a context for rendering onto that image. +func NewContextForImage(im image.Image) *Context { + return NewContextForRGBA(imageToRGBA(im)) +} + +// NewContextForRGBA prepares a context for rendering onto the specified image. +// No copy is made. +func NewContextForRGBA(im *image.RGBA) *Context { + return &Context{ + width: im.Bounds().Size().X, + height: im.Bounds().Size().Y, + im: im, + color: color.Transparent, + fillPattern: defaultFillStyle, + strokePattern: defaultStrokeStyle, + lineWidth: 1, + fillRule: FillRuleWinding, + fontFace: basicfont.Face7x13, + fontHeight: 13, + matrix: Identity(), + } +} + +// Image returns the image that has been drawn by this context. +func (dc *Context) Image() image.Image { + return dc.im +} + +// Width returns the width of the image in pixels. +func (dc *Context) Width() int { + return dc.width +} + +// Height returns the height of the image in pixels. +func (dc *Context) Height() int { + return dc.height +} + +// SavePNG encodes the image as a PNG and writes it to disk. +func (dc *Context) SavePNG(path string) error { + return SavePNG(path, dc.im) +} + +// EncodePNG encodes the image as a PNG and writes it to the provided io.Writer. +func (dc *Context) EncodePNG(w io.Writer) error { + return png.Encode(w, dc.im) +} + +// SetDash sets the current dash pattern to use. Call with zero arguments to +// disable dashes. The values specify the lengths of each dash, with +// alternating on and off lengths. +func (dc *Context) SetDash(dashes ...float64) { + dc.dashes = dashes +} + +func (dc *Context) SetLineWidth(lineWidth float64) { + dc.lineWidth = lineWidth +} + +func (dc *Context) SetLineCap(lineCap LineCap) { + dc.lineCap = lineCap +} + +func (dc *Context) SetLineCapRound() { + dc.lineCap = LineCapRound +} + +func (dc *Context) SetLineCapButt() { + dc.lineCap = LineCapButt +} + +func (dc *Context) SetLineCapSquare() { + dc.lineCap = LineCapSquare +} + +func (dc *Context) SetLineJoin(lineJoin LineJoin) { + dc.lineJoin = lineJoin +} + +func (dc *Context) SetLineJoinRound() { + dc.lineJoin = LineJoinRound +} + +func (dc *Context) SetLineJoinBevel() { + dc.lineJoin = LineJoinBevel +} + +func (dc *Context) SetFillRule(fillRule FillRule) { + dc.fillRule = fillRule +} + +func (dc *Context) SetFillRuleWinding() { + dc.fillRule = FillRuleWinding +} + +func (dc *Context) SetFillRuleEvenOdd() { + dc.fillRule = FillRuleEvenOdd +} + +// Color Setters + +func (dc *Context) setFillAndStrokeColor(c color.Color) { + dc.color = c + dc.fillPattern = NewSolidPattern(c) + dc.strokePattern = NewSolidPattern(c) +} + +// SetFillStyle sets current fill style +func (dc *Context) SetFillStyle(pattern Pattern) { + // if pattern is SolidPattern, also change dc.color(for dc.Clear, dc.drawString) + if fillStyle, ok := pattern.(*solidPattern); ok { + dc.color = fillStyle.color + } + dc.fillPattern = pattern +} + +// SetStrokeStyle sets current stroke style +func (dc *Context) SetStrokeStyle(pattern Pattern) { + dc.strokePattern = pattern +} + +// SetColor sets the current color(for both fill and stroke). +func (dc *Context) SetColor(c color.Color) { + dc.setFillAndStrokeColor(c) +} + +// SetHexColor sets the current color using a hex string. The leading pound +// sign (#) is optional. Both 3- and 6-digit variations are supported. 8 digits +// may be provided to set the alpha value as well. +func (dc *Context) SetHexColor(x string) { + r, g, b, a := parseHexColor(x) + dc.SetRGBA255(r, g, b, a) +} + +// SetRGBA255 sets the current color. r, g, b, a values should be between 0 and +// 255, inclusive. +func (dc *Context) SetRGBA255(r, g, b, a int) { + dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)} + dc.setFillAndStrokeColor(dc.color) +} + +// SetRGB255 sets the current color. r, g, b values should be between 0 and 255, +// inclusive. Alpha will be set to 255 (fully opaque). +func (dc *Context) SetRGB255(r, g, b int) { + dc.SetRGBA255(r, g, b, 255) +} + +// SetRGBA sets the current color. r, g, b, a values should be between 0 and 1, +// inclusive. +func (dc *Context) SetRGBA(r, g, b, a float64) { + dc.color = color.NRGBA{ + uint8(r * 255), + uint8(g * 255), + uint8(b * 255), + uint8(a * 255), + } + dc.setFillAndStrokeColor(dc.color) +} + +// SetRGB sets the current color. r, g, b values should be between 0 and 1, +// inclusive. Alpha will be set to 1 (fully opaque). +func (dc *Context) SetRGB(r, g, b float64) { + dc.SetRGBA(r, g, b, 1) +} + +// Path Manipulation + +// MoveTo starts a new subpath within the current path starting at the +// specified point. +func (dc *Context) MoveTo(x, y float64) { + if dc.hasCurrent { + dc.fillPath.Add1(dc.start.Fixed()) + } + x, y = dc.TransformPoint(x, y) + p := Point{x, y} + dc.strokePath.Start(p.Fixed()) + dc.fillPath.Start(p.Fixed()) + dc.start = p + dc.current = p + dc.hasCurrent = true +} + +// LineTo adds a line segment to the current path starting at the current +// point. If there is no current point, it is equivalent to MoveTo(x, y) +func (dc *Context) LineTo(x, y float64) { + if !dc.hasCurrent { + dc.MoveTo(x, y) + } else { + x, y = dc.TransformPoint(x, y) + p := Point{x, y} + dc.strokePath.Add1(p.Fixed()) + dc.fillPath.Add1(p.Fixed()) + dc.current = p + } +} + +// QuadraticTo adds a quadratic bezier curve to the current path starting at +// the current point. If there is no current point, it first performs +// MoveTo(x1, y1) +func (dc *Context) QuadraticTo(x1, y1, x2, y2 float64) { + if !dc.hasCurrent { + dc.MoveTo(x1, y1) + } + x1, y1 = dc.TransformPoint(x1, y1) + x2, y2 = dc.TransformPoint(x2, y2) + p1 := Point{x1, y1} + p2 := Point{x2, y2} + dc.strokePath.Add2(p1.Fixed(), p2.Fixed()) + dc.fillPath.Add2(p1.Fixed(), p2.Fixed()) + dc.current = p2 +} + +// CubicTo adds a cubic bezier curve to the current path starting at the +// current point. If there is no current point, it first performs +// MoveTo(x1, y1). Because freetype/raster does not support cubic beziers, +// this is emulated with many small line segments. +func (dc *Context) CubicTo(x1, y1, x2, y2, x3, y3 float64) { + if !dc.hasCurrent { + dc.MoveTo(x1, y1) + } + x0, y0 := dc.current.X, dc.current.Y + x1, y1 = dc.TransformPoint(x1, y1) + x2, y2 = dc.TransformPoint(x2, y2) + x3, y3 = dc.TransformPoint(x3, y3) + points := CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3) + previous := dc.current.Fixed() + for _, p := range points[1:] { + f := p.Fixed() + if f == previous { + // TODO: this fixes some rendering issues but not all + continue + } + previous = f + dc.strokePath.Add1(f) + dc.fillPath.Add1(f) + dc.current = p + } +} + +// ClosePath adds a line segment from the current point to the beginning +// of the current subpath. If there is no current point, this is a no-op. +func (dc *Context) ClosePath() { + if dc.hasCurrent { + dc.strokePath.Add1(dc.start.Fixed()) + dc.fillPath.Add1(dc.start.Fixed()) + dc.current = dc.start + } +} + +// ClearPath clears the current path. There is no current point after this +// operation. +func (dc *Context) ClearPath() { + dc.strokePath.Clear() + dc.fillPath.Clear() + dc.hasCurrent = false +} + +// NewSubPath starts a new subpath within the current path. There is no current +// point after this operation. +func (dc *Context) NewSubPath() { + if dc.hasCurrent { + dc.fillPath.Add1(dc.start.Fixed()) + } + dc.hasCurrent = false +} + +// Path Drawing + +func (dc *Context) capper() raster.Capper { + switch dc.lineCap { + case LineCapButt: + return raster.ButtCapper + case LineCapRound: + return raster.RoundCapper + case LineCapSquare: + return raster.SquareCapper + } + return nil +} + +func (dc *Context) joiner() raster.Joiner { + switch dc.lineJoin { + case LineJoinBevel: + return raster.BevelJoiner + case LineJoinRound: + return raster.RoundJoiner + } + return nil +} + +func (dc *Context) stroke(painter raster.Painter) { + path := dc.strokePath + if len(dc.dashes) > 0 { + path = dashed(path, dc.dashes) + } else { + // TODO: this is a temporary workaround to remove tiny segments + // that result in rendering issues + path = rasterPath(flattenPath(path)) + } + r := raster.NewRasterizer(dc.width, dc.height) + r.UseNonZeroWinding = true + r.AddStroke(path, fix(dc.lineWidth), dc.capper(), dc.joiner()) + r.Rasterize(painter) +} + +func (dc *Context) fill(painter raster.Painter) { + path := dc.fillPath + if dc.hasCurrent { + path = make(raster.Path, len(dc.fillPath)) + copy(path, dc.fillPath) + path.Add1(dc.start.Fixed()) + } + r := raster.NewRasterizer(dc.width, dc.height) + r.UseNonZeroWinding = dc.fillRule == FillRuleWinding + r.AddPath(path) + r.Rasterize(painter) +} + +// StrokePreserve strokes the current path with the current color, line width, +// line cap, line join and dash settings. The path is preserved after this +// operation. +func (dc *Context) StrokePreserve() { + painter := newPatternPainter(dc.im, dc.mask, dc.strokePattern) + dc.stroke(painter) +} + +// Stroke strokes the current path with the current color, line width, +// line cap, line join and dash settings. The path is cleared after this +// operation. +func (dc *Context) Stroke() { + dc.StrokePreserve() + dc.ClearPath() +} + +// FillPreserve fills the current path with the current color. Open subpaths +// are implicity closed. The path is preserved after this operation. +func (dc *Context) FillPreserve() { + painter := newPatternPainter(dc.im, dc.mask, dc.fillPattern) + dc.fill(painter) +} + +// Fill fills the current path with the current color. Open subpaths +// are implicity closed. The path is cleared after this operation. +func (dc *Context) Fill() { + dc.FillPreserve() + dc.ClearPath() +} + +// ClipPreserve updates the clipping region by intersecting the current +// clipping region with the current path as it would be filled by dc.Fill(). +// The path is preserved after this operation. +func (dc *Context) ClipPreserve() { + clip := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height)) + painter := raster.NewAlphaOverPainter(clip) + dc.fill(painter) + if dc.mask == nil { + dc.mask = clip + } else { + mask := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height)) + draw.DrawMask(mask, mask.Bounds(), clip, image.ZP, dc.mask, image.ZP, draw.Over) + dc.mask = mask + } +} + +// Clip updates the clipping region by intersecting the current +// clipping region with the current path as it would be filled by dc.Fill(). +// The path is cleared after this operation. +func (dc *Context) Clip() { + dc.ClipPreserve() + dc.ClearPath() +} + +// ResetClip clears the clipping region. +func (dc *Context) ResetClip() { + dc.mask = nil +} + +// Convenient Drawing Functions + +// Clear fills the entire image with the current color. +func (dc *Context) Clear() { + src := image.NewUniform(dc.color) + draw.Draw(dc.im, dc.im.Bounds(), src, image.ZP, draw.Src) +} + +// SetPixel sets the color of the specified pixel using the current color. +func (dc *Context) SetPixel(x, y int) { + dc.im.Set(x, y, dc.color) +} + +// DrawPoint is like DrawCircle but ensures that a circle of the specified +// size is drawn regardless of the current transformation matrix. The position +// is still transformed, but not the shape of the point. +func (dc *Context) DrawPoint(x, y, r float64) { + dc.Push() + tx, ty := dc.TransformPoint(x, y) + dc.Identity() + dc.DrawCircle(tx, ty, r) + dc.Pop() +} + +func (dc *Context) DrawLine(x1, y1, x2, y2 float64) { + dc.MoveTo(x1, y1) + dc.LineTo(x2, y2) +} + +func (dc *Context) DrawRectangle(x, y, w, h float64) { + dc.NewSubPath() + dc.MoveTo(x, y) + dc.LineTo(x+w, y) + dc.LineTo(x+w, y+h) + dc.LineTo(x, y+h) + dc.ClosePath() +} + +func (dc *Context) DrawRoundedRectangle(x, y, w, h, r float64) { + x0, x1, x2, x3 := x, x+r, x+w-r, x+w + y0, y1, y2, y3 := y, y+r, y+h-r, y+h + dc.NewSubPath() + dc.MoveTo(x1, y0) + dc.LineTo(x2, y0) + dc.DrawArc(x2, y1, r, Radians(270), Radians(360)) + dc.LineTo(x3, y2) + dc.DrawArc(x2, y2, r, Radians(0), Radians(90)) + dc.LineTo(x1, y3) + dc.DrawArc(x1, y2, r, Radians(90), Radians(180)) + dc.LineTo(x0, y1) + dc.DrawArc(x1, y1, r, Radians(180), Radians(270)) + dc.ClosePath() +} + +func (dc *Context) DrawEllipticalArc(x, y, rx, ry, angle1, angle2 float64) { + const n = 16 + for i := 0; i < n; i++ { + p1 := float64(i+0) / n + p2 := float64(i+1) / n + a1 := angle1 + (angle2-angle1)*p1 + a2 := angle1 + (angle2-angle1)*p2 + x0 := x + rx*math.Cos(a1) + y0 := y + ry*math.Sin(a1) + x1 := x + rx*math.Cos(a1+(a2-a1)/2) + y1 := y + ry*math.Sin(a1+(a2-a1)/2) + x2 := x + rx*math.Cos(a2) + y2 := y + ry*math.Sin(a2) + cx := 2*x1 - x0/2 - x2/2 + cy := 2*y1 - y0/2 - y2/2 + if i == 0 && !dc.hasCurrent { + dc.MoveTo(x0, y0) + } + dc.QuadraticTo(cx, cy, x2, y2) + } |
