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| author | Christine Dodrill <me@christine.website> | 2018-10-19 06:24:23 -0700 |
|---|---|---|
| committer | Christine Dodrill <me@christine.website> | 2018-10-19 06:28:37 -0700 |
| commit | 273b48a8b409126e14f8beb23cee4255d1f08a2c (patch) | |
| tree | feb316d464d92e143732ca3eac525fe4ca3cda1d /vendor/github.com/joho | |
| parent | 456deb2bbadbcc8fd218a2297ac4879c069ef0ba (diff) | |
| download | x-273b48a8b409126e14f8beb23cee4255d1f08a2c.tar.xz x-273b48a8b409126e14f8beb23cee4255d1f08a2c.zip | |
GOPROXY means we can avoid vendoring
Diffstat (limited to 'vendor/github.com/joho')
| -rw-r--r-- | vendor/github.com/joho/godotenv/.gitignore | 1 | ||||
| -rw-r--r-- | vendor/github.com/joho/godotenv/.travis.yml | 8 | ||||
| -rw-r--r-- | vendor/github.com/joho/godotenv/LICENCE | 23 | ||||
| -rw-r--r-- | vendor/github.com/joho/godotenv/README.md | 163 | ||||
| -rw-r--r-- | vendor/github.com/joho/godotenv/autoload/autoload.go | 15 | ||||
| -rw-r--r-- | vendor/github.com/joho/godotenv/godotenv.go | 346 |
6 files changed, 0 insertions, 556 deletions
diff --git a/vendor/github.com/joho/godotenv/.gitignore b/vendor/github.com/joho/godotenv/.gitignore deleted file mode 100644 index e43b0f9..0000000 --- a/vendor/github.com/joho/godotenv/.gitignore +++ /dev/null @@ -1 +0,0 @@ -.DS_Store diff --git a/vendor/github.com/joho/godotenv/.travis.yml b/vendor/github.com/joho/godotenv/.travis.yml deleted file mode 100644 index f0db1ad..0000000 --- a/vendor/github.com/joho/godotenv/.travis.yml +++ /dev/null @@ -1,8 +0,0 @@ -language: go - -go: - - 1.x - -os: - - linux - - osx diff --git a/vendor/github.com/joho/godotenv/LICENCE b/vendor/github.com/joho/godotenv/LICENCE deleted file mode 100644 index e7ddd51..0000000 --- a/vendor/github.com/joho/godotenv/LICENCE +++ /dev/null @@ -1,23 +0,0 @@ -Copyright (c) 2013 John Barton - -MIT License - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - diff --git a/vendor/github.com/joho/godotenv/README.md b/vendor/github.com/joho/godotenv/README.md deleted file mode 100644 index 4e8fcf2..0000000 --- a/vendor/github.com/joho/godotenv/README.md +++ /dev/null @@ -1,163 +0,0 @@ -# GoDotEnv [](https://travis-ci.org/joho/godotenv) [](https://ci.appveyor.com/project/joho/godotenv) [](https://goreportcard.com/report/github.com/joho/godotenv) - -A Go (golang) port of the Ruby dotenv project (which loads env vars from a .env file) - -From the original Library: - -> Storing configuration in the environment is one of the tenets of a twelve-factor app. Anything that is likely to change between deployment environments–such as resource handles for databases or credentials for external services–should be extracted from the code into environment variables. -> -> But it is not always practical to set environment variables on development machines or continuous integration servers where multiple projects are run. Dotenv load variables from a .env file into ENV when the environment is bootstrapped. - -It can be used as a library (for loading in env for your own daemons etc) or as a bin command. - -There is test coverage and CI for both linuxish and windows environments, but I make no guarantees about the bin version working on windows. - -## Installation - -As a library - -```shell -go get github.com/joho/godotenv -``` - -or if you want to use it as a bin command -```shell -go get github.com/joho/godotenv/cmd/godotenv -``` - -## Usage - -Add your application configuration to your `.env` file in the root of your project: - -```shell -S3_BUCKET=YOURS3BUCKET -SECRET_KEY=YOURSECRETKEYGOESHERE -``` - -Then in your Go app you can do something like - -```go -package main - -import ( - "github.com/joho/godotenv" - "log" - "os" -) - -func main() { - err := godotenv.Load() - if err != nil { - log.Fatal("Error loading .env file") - } - - s3Bucket := os.Getenv("S3_BUCKET") - secretKey := os.Getenv("SECRET_KEY") - - // now do something with s3 or whatever -} -``` - -If you're even lazier than that, you can just take advantage of the autoload package which will read in `.env` on import - -```go -import _ "github.com/joho/godotenv/autoload" -``` - -While `.env` in the project root is the default, you don't have to be constrained, both examples below are 100% legit - -```go -_ = godotenv.Load("somerandomfile") -_ = godotenv.Load("filenumberone.env", "filenumbertwo.env") -``` - -If you want to be really fancy with your env file you can do comments and exports (below is a valid env file) - -```shell -# I am a comment and that is OK -SOME_VAR=someval -FOO=BAR # comments at line end are OK too -export BAR=BAZ -``` - -Or finally you can do YAML(ish) style - -```yaml -FOO: bar -BAR: baz -``` - -as a final aside, if you don't want godotenv munging your env you can just get a map back instead - -```go -var myEnv map[string]string -myEnv, err := godotenv.Read() - -s3Bucket := myEnv["S3_BUCKET"] -``` - -... or from an `io.Reader` instead of a local file - -```go -reader := getRemoteFile() -myEnv, err := godotenv.Parse(reader) -``` - -... or from a `string` if you so desire - -```go -content := getRemoteFileContent() -myEnv, err := godotenv.Unmarshal(content) -``` - -### Command Mode - -Assuming you've installed the command as above and you've got `$GOPATH/bin` in your `$PATH` - -``` -godotenv -f /some/path/to/.env some_command with some args -``` - -If you don't specify `-f` it will fall back on the default of loading `.env` in `PWD` - -### Writing Env Files - -Godotenv can also write a map representing the environment to a correctly-formatted and escaped file - -```go -env, err := godotenv.Unmarshal("KEY=value") -err := godotenv.Write(env, "./.env") -``` - -... or to a string - -```go -env, err := godotenv.Unmarshal("KEY=value") -content, err := godotenv.Marshal(env) -``` - -## Contributing - -Contributions are most welcome! The parser itself is pretty stupidly naive and I wouldn't be surprised if it breaks with edge cases. - -*code changes without tests will not be accepted* - -1. Fork it -2. Create your feature branch (`git checkout -b my-new-feature`) -3. Commit your changes (`git commit -am 'Added some feature'`) -4. Push to the branch (`git push origin my-new-feature`) -5. Create new Pull Request - -## Releases - -Releases should follow [Semver](http://semver.org/) though the first couple of releases are `v1` and `v1.1`. - -Use [annotated tags for all releases](https://github.com/joho/godotenv/issues/30). Example `git tag -a v1.2.1` - -## CI - -Linux: [](https://travis-ci.org/joho/godotenv) Windows: [](https://ci.appveyor.com/project/joho/godotenv) - -## Who? - -The original library [dotenv](https://github.com/bkeepers/dotenv) was written by [Brandon Keepers](http://opensoul.org/), and this port was done by [John Barton](https://johnbarton.co/) based off the tests/fixtures in the original library. diff --git a/vendor/github.com/joho/godotenv/autoload/autoload.go b/vendor/github.com/joho/godotenv/autoload/autoload.go deleted file mode 100644 index fbcd2bd..0000000 --- a/vendor/github.com/joho/godotenv/autoload/autoload.go +++ /dev/null @@ -1,15 +0,0 @@ -package autoload - -/* - You can just read the .env file on import just by doing - - import _ "github.com/joho/godotenv/autoload" - - And bob's your mother's brother -*/ - -import "github.com/joho/godotenv" - -func init() { - godotenv.Load() -} diff --git a/vendor/github.com/joho/godotenv/godotenv.go b/vendor/github.com/joho/godotenv/godotenv.go deleted file mode 100644 index 29b436c..0000000 --- a/vendor/github.com/joho/godotenv/godotenv.go +++ /dev/null @@ -1,346 +0,0 @@ -// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv) -// -// Examples/readme can be found on the github page at https://github.com/joho/godotenv -// -// The TL;DR is that you make a .env file that looks something like -// -// SOME_ENV_VAR=somevalue -// -// and then in your go code you can call -// -// godotenv.Load() -// -// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR") -package godotenv - -import ( - "bufio" - "errors" - "fmt" - "io" - "os" - "os/exec" - "regexp" - "sort" - "strings" -) - -const doubleQuoteSpecialChars = "\\\n\r\"!$`" - -// Load will read your env file(s) and load them into ENV for this process. -// -// Call this function as close as possible to the start of your program (ideally in main) -// -// If you call Load without any args it will default to loading .env in the current path -// -// You can otherwise tell it which files to load (there can be more than one) like -// -// godotenv.Load("fileone", "filetwo") -// -// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults -func Load(filenames ...string) (err error) { - filenames = filenamesOrDefault(filenames) - - for _, filename := range filenames { - err = loadFile(filename, false) - if err != nil { - return // return early on a spazout - } - } - return -} - -// Overload will read your env file(s) and load them into ENV for this process. -// -// Call this function as close as possible to the start of your program (ideally in main) -// -// If you call Overload without any args it will default to loading .env in the current path -// -// You can otherwise tell it which files to load (there can be more than one) like -// -// godotenv.Overload("fileone", "filetwo") -// -// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars. -func Overload(filenames ...string) (err error) { - filenames = filenamesOrDefault(filenames) - - for _, filename := range filenames { - err = loadFile(filename, true) - if err != nil { - return // return early on a spazout - } - } - return -} - -// Read all env (with same file loading semantics as Load) but return values as -// a map rather than automatically writing values into env -func Read(filenames ...string) (envMap map[string]string, err error) { - filenames = filenamesOrDefault(filenames) - envMap = make(map[string]string) - - for _, filename := range filenames { - individualEnvMap, individualErr := readFile(filename) - - if individualErr != nil { - err = individualErr - return // return early on a spazout - } - - for key, value := range individualEnvMap { - envMap[key] = value - } - } - - return -} - -// Parse reads an env file from io.Reader, returning a map of keys and values. -func Parse(r io.Reader) (envMap map[string]string, err error) { - envMap = make(map[string]string) - - var lines []string - scanner := bufio.NewScanner(r) - for scanner.Scan() { - lines = append(lines, scanner.Text()) - } - - if err = scanner.Err(); err != nil { - return - } - - for _, fullLine := range lines { - if !isIgnoredLine(fullLine) { - var key, value string - key, value, err = parseLine(fullLine, envMap) - - if err != nil { - return - } - envMap[key] = value - } - } - return -} - -//Unmarshal reads an env file from a string, returning a map of keys and values. -func Unmarshal(str string) (envMap map[string]string, err error) { - return Parse(strings.NewReader(str)) -} - -// Exec loads env vars from the specified filenames (empty map falls back to default) -// then executes the cmd specified. -// -// Simply hooks up os.Stdin/err/out to the command and calls Run() -// -// If you want more fine grained control over your command it's recommended -// that you use `Load()` or `Read()` and the `os/exec` package yourself. -func Exec(filenames []string, cmd string, cmdArgs []string) error { - Load(filenames...) - - command := exec.Command(cmd, cmdArgs...) - command.Stdin = os.Stdin - command.Stdout = os.Stdout - command.Stderr = os.Stderr - return command.Run() -} - -// Write serializes the given environment and writes it to a file -func Write(envMap map[string]string, filename string) error { - content, error := Marshal(envMap) - if error != nil { - return error - } - file, error := os.Create(filename) - if error != nil { - return error - } - _, err := file.WriteString(content) - return err -} - -// Marshal outputs the given environment as a dotenv-formatted environment file. -// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped. -func Marshal(envMap map[string]string) (string, error) { - lines := make([]string, 0, len(envMap)) - for k, v := range envMap { - lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v))) - } - sort.Strings(lines) - return strings.Join(lines, "\n"), nil -} - -func filenamesOrDefault(filenames []string) []string { - if len(filenames) == 0 { - return []string{".env"} - } - return filenames -} - -func loadFile(filename string, overload bool) error { - envMap, err := readFile(filename) - if err != nil { - return err - } - - currentEnv := map[string]bool{} - rawEnv := os.Environ() - for _, rawEnvLine := range rawEnv { - key := strings.Split(rawEnvLine, "=")[0] - currentEnv[key] = true - } - - for key, value := range envMap { - if !currentEnv[key] || overload { - os.Setenv(key, value) - } - } - - return nil -} - -func readFile(filename string) (envMap map[string]string, err error) { - file, err := os.Open(filename) - if err != nil { - return - } - defer file.Close() - - return Parse(file) -} - -func parseLine(line string, envMap map[string]string) (key string, value string, err error) { - if len(line) == 0 { - err = errors.New("zero length string") - return - } - - // ditch the comments (but keep quoted hashes) - if strings.Contains(line, "#") { - segmentsBetweenHashes := strings.Split(line, "#") - quotesAreOpen := false - var segmentsToKeep []string - for _, segment := range segmentsBetweenHashes { - if strings.Count(segment, "\"") == 1 || strings.Count(segment, "'") == 1 { - if quotesAreOpen { - quotesAreOpen = false - segmentsToKeep = append(segmentsToKeep, segment) - } else { - quotesAreOpen = true - } - } - - if len(segmentsToKeep) == 0 || quotesAreOpen { - segmentsToKeep = append(segmentsToKeep, segment) - } - } - - line = strings.Join(segmentsToKeep, "#") - } - - firstEquals := strings.Index(line, "=") - firstColon := strings.Index(line, ":") - splitString := strings.SplitN(line, "=", 2) - if firstColon != -1 && (firstColon < firstEquals || firstEquals == -1) { - //this is a yaml-style line - splitString = strings.SplitN(line, ":", 2) - } - - if len(splitString) != 2 { - err = errors.New("Can't separate key from value") - return - } - - // Parse the key - key = splitString[0] - if strings.HasPrefix(key, "export") { - key = strings.TrimPrefix(key, "export") - } - key = strings.Trim(key, " ") - - // Parse the value - value = parseValue(splitString[1], envMap) - return -} - -func parseValue(value string, envMap map[string]string) string { - - // trim - value = strings.Trim(value, " ") - - // check if we've got quoted values or possible escapes - if len(value) > 1 { - rs := regexp.MustCompile(`\A'(.*)'\z`) - singleQuotes := rs.FindStringSubmatch(value) - - rd := regexp.MustCompile(`\A"(.*)"\z`) - doubleQuotes := rd.FindStringSubmatch(value) - - if singleQuotes != nil || doubleQuotes != nil { - // pull the quotes off the edges - value = value[1 : len(value)-1] - } - - if doubleQuotes != nil { - // expand newlines - escapeRegex := regexp.MustCompile(`\\.`) - value = escapeRegex.ReplaceAllStringFunc(value, func(match string) string { - c := strings.TrimPrefix(match, `\`) - switch c { - case "n": - return "\n" - case "r": - return "\r" - default: - return match - } - }) - // unescape characters - e := regexp.MustCompile(`\\([^$])`) - value = e.ReplaceAllString(value, "$1") - } - - if singleQuotes == nil { - value = expandVariables(value, envMap) - } - } - - return value -} - -func expandVariables(v string, m map[string]string) string { - r := regexp.MustCompile(`(\\)?(\$)(\()?\{?([A-Z0-9_]+)?\}?`) - - return r.ReplaceAllStringFunc(v, func(s string) string { - submatch := r.FindStringSubmatch(s) - - if submatch == nil { - return s - } - if submatch[1] == "\\" || submatch[2] == "(" { - return submatch[0][1:] - } else if submatch[4] != "" { - return m[submatch[4]] - } - return s - }) -} - -func isIgnoredLine(line string) bool { - trimmedLine := strings.Trim(line, " \n\t") - return len(trimmedLine) == 0 || strings.HasPrefix(trimmedLine, "#") -} - -func doubleQuoteEscape(line string) string { - for _, c := range doubleQuoteSpecialChars { - toReplace := "\\" + string(c) - if c == '\n' { - toReplace = `\n` - } - if c == '\r' { - toReplace = `\r` - } - line = strings.Replace(line, string(c), toReplace, -1) - } - return line -} |
