diff options
Diffstat (limited to 'farbfeld/ff-primitive/vendor/github.com/fogleman/gg')
9 files changed, 0 insertions, 1607 deletions
diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go deleted file mode 100644 index f2cd7ab..0000000 --- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go +++ /dev/null @@ -1,59 +0,0 @@ -package gg - -import "math" - -func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) { - u := 1 - t - a := u * u - b := 2 * u * t - c := t * t - x = a*x0 + b*x1 + c*x2 - y = a*y0 + b*y1 + c*y2 - return -} - -func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point { - l := (math.Hypot(x1-x0, y1-y0) + - math.Hypot(x2-x1, y2-y1)) - n := int(l + 0.5) - if n < 4 { - n = 4 - } - d := float64(n) - 1 - result := make([]Point, n) - for i := 0; i < n; i++ { - t := float64(i) / d - x, y := quadratic(x0, y0, x1, y1, x2, y2, t) - result[i] = Point{x, y} - } - return result -} - -func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) { - u := 1 - t - a := u * u * u - b := 3 * u * u * t - c := 3 * u * t * t - d := t * t * t - x = a*x0 + b*x1 + c*x2 + d*x3 - y = a*y0 + b*y1 + c*y2 + d*y3 - return -} - -func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point { - l := (math.Hypot(x1-x0, y1-y0) + - math.Hypot(x2-x1, y2-y1) + - math.Hypot(x3-x2, y3-y2)) - n := int(l + 0.5) - if n < 4 { - n = 4 - } - d := float64(n) - 1 - result := make([]Point, n) - for i := 0; i < n; i++ { - t := float64(i) / d - x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t) - result[i] = Point{x, y} - } - return result -} diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go deleted file mode 100644 index e828af8..0000000 --- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go +++ /dev/null @@ -1,795 +0,0 @@ -// Package gg provides a simple API for rendering 2D graphics in pure Go. -package gg - -import ( - "image" - "image/color" - "image/png" - "io" - "math" - - "github.com/golang/freetype/raster" - "golang.org/x/image/draw" - "golang.org/x/image/font" - "golang.org/x/image/font/basicfont" - "golang.org/x/image/math/f64" -) - -type LineCap int - -const ( - LineCapRound LineCap = iota - LineCapButt - LineCapSquare -) - -type LineJoin int - -const ( - LineJoinRound LineJoin = iota - LineJoinBevel -) - -type FillRule int - -const ( - FillRuleWinding FillRule = iota - FillRuleEvenOdd -) - -type Align int - -const ( - AlignLeft Align = iota - AlignCenter - AlignRight -) - -var ( - defaultFillStyle = NewSolidPattern(color.White) - defaultStrokeStyle = NewSolidPattern(color.Black) -) - -type Context struct { - width int - height int - im *image.RGBA - mask *image.Alpha - color color.Color - fillPattern Pattern - strokePattern Pattern - strokePath raster.Path - fillPath raster.Path - start Point - current Point - hasCurrent bool - dashes []float64 - lineWidth float64 - lineCap LineCap - lineJoin LineJoin - fillRule FillRule - fontFace font.Face - fontHeight float64 - matrix Matrix - stack []*Context -} - -// NewContext creates a new image.RGBA with the specified width and height -// and prepares a context for rendering onto that image. -func NewContext(width, height int) *Context { - return NewContextForRGBA(image.NewRGBA(image.Rect(0, 0, width, height))) -} - -// NewContextForImage copies the specified image into a new image.RGBA -// and prepares a context for rendering onto that image. -func NewContextForImage(im image.Image) *Context { - return NewContextForRGBA(imageToRGBA(im)) -} - -// NewContextForRGBA prepares a context for rendering onto the specified image. -// No copy is made. -func NewContextForRGBA(im *image.RGBA) *Context { - return &Context{ - width: im.Bounds().Size().X, - height: im.Bounds().Size().Y, - im: im, - color: color.Transparent, - fillPattern: defaultFillStyle, - strokePattern: defaultStrokeStyle, - lineWidth: 1, - fillRule: FillRuleWinding, - fontFace: basicfont.Face7x13, - fontHeight: 13, - matrix: Identity(), - } -} - -// Image returns the image that has been drawn by this context. -func (dc *Context) Image() image.Image { - return dc.im -} - -// Width returns the width of the image in pixels. -func (dc *Context) Width() int { - return dc.width -} - -// Height returns the height of the image in pixels. -func (dc *Context) Height() int { - return dc.height -} - -// SavePNG encodes the image as a PNG and writes it to disk. -func (dc *Context) SavePNG(path string) error { - return SavePNG(path, dc.im) -} - -// EncodePNG encodes the image as a PNG and writes it to the provided io.Writer. -func (dc *Context) EncodePNG(w io.Writer) error { - return png.Encode(w, dc.im) -} - -// SetDash sets the current dash pattern to use. Call with zero arguments to -// disable dashes. The values specify the lengths of each dash, with -// alternating on and off lengths. -func (dc *Context) SetDash(dashes ...float64) { - dc.dashes = dashes -} - -func (dc *Context) SetLineWidth(lineWidth float64) { - dc.lineWidth = lineWidth -} - -func (dc *Context) SetLineCap(lineCap LineCap) { - dc.lineCap = lineCap -} - -func (dc *Context) SetLineCapRound() { - dc.lineCap = LineCapRound -} - -func (dc *Context) SetLineCapButt() { - dc.lineCap = LineCapButt -} - -func (dc *Context) SetLineCapSquare() { - dc.lineCap = LineCapSquare -} - -func (dc *Context) SetLineJoin(lineJoin LineJoin) { - dc.lineJoin = lineJoin -} - -func (dc *Context) SetLineJoinRound() { - dc.lineJoin = LineJoinRound -} - -func (dc *Context) SetLineJoinBevel() { - dc.lineJoin = LineJoinBevel -} - -func (dc *Context) SetFillRule(fillRule FillRule) { - dc.fillRule = fillRule -} - -func (dc *Context) SetFillRuleWinding() { - dc.fillRule = FillRuleWinding -} - -func (dc *Context) SetFillRuleEvenOdd() { - dc.fillRule = FillRuleEvenOdd -} - -// Color Setters - -func (dc *Context) setFillAndStrokeColor(c color.Color) { - dc.color = c - dc.fillPattern = NewSolidPattern(c) - dc.strokePattern = NewSolidPattern(c) -} - -// SetFillStyle sets current fill style -func (dc *Context) SetFillStyle(pattern Pattern) { - // if pattern is SolidPattern, also change dc.color(for dc.Clear, dc.drawString) - if fillStyle, ok := pattern.(*solidPattern); ok { - dc.color = fillStyle.color - } - dc.fillPattern = pattern -} - -// SetStrokeStyle sets current stroke style -func (dc *Context) SetStrokeStyle(pattern Pattern) { - dc.strokePattern = pattern -} - -// SetColor sets the current color(for both fill and stroke). -func (dc *Context) SetColor(c color.Color) { - dc.setFillAndStrokeColor(c) -} - -// SetHexColor sets the current color using a hex string. The leading pound -// sign (#) is optional. Both 3- and 6-digit variations are supported. 8 digits -// may be provided to set the alpha value as well. -func (dc *Context) SetHexColor(x string) { - r, g, b, a := parseHexColor(x) - dc.SetRGBA255(r, g, b, a) -} - -// SetRGBA255 sets the current color. r, g, b, a values should be between 0 and -// 255, inclusive. -func (dc *Context) SetRGBA255(r, g, b, a int) { - dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)} - dc.setFillAndStrokeColor(dc.color) -} - -// SetRGB255 sets the current color. r, g, b values should be between 0 and 255, -// inclusive. Alpha will be set to 255 (fully opaque). -func (dc *Context) SetRGB255(r, g, b int) { - dc.SetRGBA255(r, g, b, 255) -} - -// SetRGBA sets the current color. r, g, b, a values should be between 0 and 1, -// inclusive. -func (dc *Context) SetRGBA(r, g, b, a float64) { - dc.color = color.NRGBA{ - uint8(r * 255), - uint8(g * 255), - uint8(b * 255), - uint8(a * 255), - } - dc.setFillAndStrokeColor(dc.color) -} - -// SetRGB sets the current color. r, g, b values should be between 0 and 1, -// inclusive. Alpha will be set to 1 (fully opaque). -func (dc *Context) SetRGB(r, g, b float64) { - dc.SetRGBA(r, g, b, 1) -} - -// Path Manipulation - -// MoveTo starts a new subpath within the current path starting at the -// specified point. -func (dc *Context) MoveTo(x, y float64) { - if dc.hasCurrent { - dc.fillPath.Add1(dc.start.Fixed()) - } - x, y = dc.TransformPoint(x, y) - p := Point{x, y} - dc.strokePath.Start(p.Fixed()) - dc.fillPath.Start(p.Fixed()) - dc.start = p - dc.current = p - dc.hasCurrent = true -} - -// LineTo adds a line segment to the current path starting at the current -// point. If there is no current point, it is equivalent to MoveTo(x, y) -func (dc *Context) LineTo(x, y float64) { - if !dc.hasCurrent { - dc.MoveTo(x, y) - } else { - x, y = dc.TransformPoint(x, y) - p := Point{x, y} - dc.strokePath.Add1(p.Fixed()) - dc.fillPath.Add1(p.Fixed()) - dc.current = p - } -} - -// QuadraticTo adds a quadratic bezier curve to the current path starting at -// the current point. If there is no current point, it first performs -// MoveTo(x1, y1) -func (dc *Context) QuadraticTo(x1, y1, x2, y2 float64) { - if !dc.hasCurrent { - dc.MoveTo(x1, y1) - } - x1, y1 = dc.TransformPoint(x1, y1) - x2, y2 = dc.TransformPoint(x2, y2) - p1 := Point{x1, y1} - p2 := Point{x2, y2} - dc.strokePath.Add2(p1.Fixed(), p2.Fixed()) - dc.fillPath.Add2(p1.Fixed(), p2.Fixed()) - dc.current = p2 -} - -// CubicTo adds a cubic bezier curve to the current path starting at the -// current point. If there is no current point, it first performs -// MoveTo(x1, y1). Because freetype/raster does not support cubic beziers, -// this is emulated with many small line segments. -func (dc *Context) CubicTo(x1, y1, x2, y2, x3, y3 float64) { - if !dc.hasCurrent { - dc.MoveTo(x1, y1) - } - x0, y0 := dc.current.X, dc.current.Y - x1, y1 = dc.TransformPoint(x1, y1) - x2, y2 = dc.TransformPoint(x2, y2) - x3, y3 = dc.TransformPoint(x3, y3) - points := CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3) - previous := dc.current.Fixed() - for _, p := range points[1:] { - f := p.Fixed() - if f == previous { - // TODO: this fixes some rendering issues but not all - continue - } - previous = f - dc.strokePath.Add1(f) - dc.fillPath.Add1(f) - dc.current = p - } -} - -// ClosePath adds a line segment from the current point to the beginning -// of the current subpath. If there is no current point, this is a no-op. -func (dc *Context) ClosePath() { - if dc.hasCurrent { - dc.strokePath.Add1(dc.start.Fixed()) - dc.fillPath.Add1(dc.start.Fixed()) - dc.current = dc.start - } -} - -// ClearPath clears the current path. There is no current point after this -// operation. -func (dc *Context) ClearPath() { - dc.strokePath.Clear() - dc.fillPath.Clear() - dc.hasCurrent = false -} - -// NewSubPath starts a new subpath within the current path. There is no current -// point after this operation. -func (dc *Context) NewSubPath() { - if dc.hasCurrent { - dc.fillPath.Add1(dc.start.Fixed()) - } - dc.hasCurrent = false -} - -// Path Drawing - -func (dc *Context) capper() raster.Capper { - switch dc.lineCap { - case LineCapButt: - return raster.ButtCapper - case LineCapRound: - return raster.RoundCapper - case LineCapSquare: - return raster.SquareCapper - } - return nil -} - -func (dc *Context) joiner() raster.Joiner { - switch dc.lineJoin { - case LineJoinBevel: - return raster.BevelJoiner - case LineJoinRound: - return raster.RoundJoiner - } - return nil -} - -func (dc *Context) stroke(painter raster.Painter) { - path := dc.strokePath - if len(dc.dashes) > 0 { - path = dashed(path, dc.dashes) - } else { - // TODO: this is a temporary workaround to remove tiny segments - // that result in rendering issues - path = rasterPath(flattenPath(path)) - } - r := raster.NewRasterizer(dc.width, dc.height) - r.UseNonZeroWinding = true - r.AddStroke(path, fix(dc.lineWidth), dc.capper(), dc.joiner()) - r.Rasterize(painter) -} - -func (dc *Context) fill(painter raster.Painter) { - path := dc.fillPath - if dc.hasCurrent { - path = make(raster.Path, len(dc.fillPath)) - copy(path, dc.fillPath) - path.Add1(dc.start.Fixed()) - } - r := raster.NewRasterizer(dc.width, dc.height) - r.UseNonZeroWinding = dc.fillRule == FillRuleWinding - r.AddPath(path) - r.Rasterize(painter) -} - -// StrokePreserve strokes the current path with the current color, line width, -// line cap, line join and dash settings. The path is preserved after this -// operation. -func (dc *Context) StrokePreserve() { - painter := newPatternPainter(dc.im, dc.mask, dc.strokePattern) - dc.stroke(painter) -} - -// Stroke strokes the current path with the current color, line width, -// line cap, line join and dash settings. The path is cleared after this -// operation. -func (dc *Context) Stroke() { - dc.StrokePreserve() - dc.ClearPath() -} - -// FillPreserve fills the current path with the current color. Open subpaths -// are implicity closed. The path is preserved after this operation. -func (dc *Context) FillPreserve() { - painter := newPatternPainter(dc.im, dc.mask, dc.fillPattern) - dc.fill(painter) -} - -// Fill fills the current path with the current color. Open subpaths -// are implicity closed. The path is cleared after this operation. -func (dc *Context) Fill() { - dc.FillPreserve() - dc.ClearPath() -} - -// ClipPreserve updates the clipping region by intersecting the current -// clipping region with the current path as it would be filled by dc.Fill(). -// The path is preserved after this operation. -func (dc *Context) ClipPreserve() { - clip := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height)) - painter := raster.NewAlphaOverPainter(clip) - dc.fill(painter) - if dc.mask == nil { - dc.mask = clip - } else { - mask := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height)) - draw.DrawMask(mask, mask.Bounds(), clip, image.ZP, dc.mask, image.ZP, draw.Over) - dc.mask = mask - } -} - -// Clip updates the clipping region by intersecting the current -// clipping region with the current path as it would be filled by dc.Fill(). -// The path is cleared after this operation. -func (dc *Context) Clip() { - dc.ClipPreserve() - dc.ClearPath() -} - -// ResetClip clears the clipping region. -func (dc *Context) ResetClip() { - dc.mask = nil -} - -// Convenient Drawing Functions - -// Clear fills the entire image with the current color. -func (dc *Context) Clear() { - src := image.NewUniform(dc.color) - draw.Draw(dc.im, dc.im.Bounds(), src, image.ZP, draw.Src) -} - -// SetPixel sets the color of the specified pixel using the current color. -func (dc *Context) SetPixel(x, y int) { - dc.im.Set(x, y, dc.color) -} - -// DrawPoint is like DrawCircle but ensures that a circle of the specified -// size is drawn regardless of the current transformation matrix. The position -// is still transformed, but not the shape of the point. -func (dc *Context) DrawPoint(x, y, r float64) { - dc.Push() - tx, ty := dc.TransformPoint(x, y) - dc.Identity() - dc.DrawCircle(tx, ty, r) - dc.Pop() -} - -func (dc *Context) DrawLine(x1, y1, x2, y2 float64) { - dc.MoveTo(x1, y1) - dc.LineTo(x2, y2) -} - -func (dc *Context) DrawRectangle(x, y, w, h float64) { - dc.NewSubPath() - dc.MoveTo(x, y) - dc.LineTo(x+w, y) - dc.LineTo(x+w, y+h) - dc.LineTo(x, y+h) - dc.ClosePath() -} - -func (dc *Context) DrawRoundedRectangle(x, y, w, h, r float64) { - x0, x1, x2, x3 := x, x+r, x+w-r, x+w - y0, y1, y2, y3 := y, y+r, y+h-r, y+h - dc.NewSubPath() - dc.MoveTo(x1, y0) - dc.LineTo(x2, y0) - dc.DrawArc(x2, y1, r, Radians(270), Radians(360)) - dc.LineTo(x3, y2) - dc.DrawArc(x2, y2, r, Radians(0), Radians(90)) - dc.LineTo(x1, y3) - dc.DrawArc(x1, y2, r, Radians(90), Radians(180)) - dc.LineTo(x0, y1) - dc.DrawArc(x1, y1, r, Radians(180), Radians(270)) - dc.ClosePath() -} - -func (dc *Context) DrawEllipticalArc(x, y, rx, ry, angle1, angle2 float64) { - const n = 16 - for i := 0; i < n; i++ { - p1 := float64(i+0) / n - p2 := float64(i+1) / n - a1 := angle1 + (angle2-angle1)*p1 - a2 := angle1 + (angle2-angle1)*p2 - x0 := x + rx*math.Cos(a1) - y0 := y + ry*math.Sin(a1) - x1 := x + rx*math.Cos(a1+(a2-a1)/2) - y1 := y + ry*math.Sin(a1+(a2-a1)/2) - x2 := x + rx*math.Cos(a2) - y2 := y + ry*math.Sin(a2) - cx := 2*x1 - x0/2 - x2/2 - cy := 2*y1 - y0/2 - y2/2 - if i == 0 && !dc.hasCurrent { - dc.MoveTo(x0, y0) - } - dc.QuadraticTo(cx, cy, x2, y2) - } -} - -func (dc *Context) DrawEllipse(x, y, rx, ry float64) { - dc.NewSubPath() - dc.DrawEllipticalArc(x, y, rx, ry, 0, 2*math.Pi) - dc.ClosePath() -} - -func (dc *Context) DrawArc(x, y, r, angle1, angle2 float64) { - dc.DrawEllipticalArc(x, y, r, r, angle1, angle2) -} - -func (dc *Context) DrawCircle(x, y, r float64) { - dc.NewSubPath() - dc.DrawEllipticalArc(x, y, r, r, 0, 2*math.Pi) - dc.ClosePath() -} - -func (dc *Context) DrawRegularPolygon(n int, x, y, r, rotation float64) { - angle := 2 * math.Pi / float64(n) - rotation -= math.Pi / 2 - if n%2 == 0 { - rotation += angle / 2 - } - dc.NewSubPath() - for i := 0; i < n; i++ { - a := rotation + angle*float64(i) - dc.LineTo(x+r*math.Cos(a), y+r*math.Sin(a)) - } - dc.ClosePath() -} - -// DrawImage draws the specified image at the specified point. -func (dc *Context) DrawImage(im image.Image, x, y int) { - dc.DrawImageAnchored(im, x, y, 0, 0) -} - -// DrawImageAnchored draws the specified image at the specified anchor point. -// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the -// image. Use ax=0.5, ay=0.5 to center the image at the specified point. -func (dc *Context) DrawImageAnchored(im image.Image, x, y int, ax, ay float64) { - s := im.Bounds().Size() - x -= int(ax * float64(s.X)) - y -= int(ay * float64(s.Y)) - transformer := draw.BiLinear - fx, fy := float64(x), float64(y) - m := dc.matrix.Translate(fx, fy) - s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0} - if dc.mask == nil { - transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, nil) - } else { - transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, &draw.Options{ - DstMask: dc.mask, - DstMaskP: image.ZP, - }) - } -} - -// Text Functions - -func (dc *Context) SetFontFace(fontFace font.Face) { - dc.fontFace = fontFace - dc.fontHeight = float64(fontFace.Metrics().Height) / 64 -} - -func (dc *Context) LoadFontFace(path string, points float64) error { - face, err := LoadFontFace(path, points) - if err == nil { - dc.fontFace = face - dc.fontHeight = points * 72 / 96 - } - return err -} - -func (dc *Context) drawString(im *image.RGBA, s string, x, y float64) { - d := &font.Drawer{ - Dst: im, - Src: image.NewUniform(dc.color), - Face: dc.fontFace, - Dot: fixp(x, y), - } - // based on Drawer.DrawString() in golang.org/x/image/font/font.go - prevC := rune(-1) - for _, c := range s { - if prevC >= 0 { - d.Dot.X += d.Face.Kern(prevC, c) - } - dr, mask, maskp, advance, ok := d.Face.Glyph(d.Dot, c) - if !ok { - // TODO: is falling back on the U+FFFD glyph the responsibility of - // the Drawer or the Face? - // TODO: set prevC = '\ufffd'? - continue - } - sr := dr.Sub(dr.Min) - transformer := draw.BiLinear - fx, fy := float64(dr.Min.X), float64(dr.Min.Y) - m := dc.matrix.Translate(fx, fy) - s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0} - transformer.Transform(d.Dst, s2d, d.Src, sr, draw.Over, &draw.Options{ - SrcMask: mask, - SrcMaskP: maskp, - }) - d.Dot.X += advance - prevC = c - } -} - -// DrawString draws the specified text at the specified point. -func (dc *Context) DrawString(s string, x, y float64) { - dc.DrawStringAnchored(s, x, y, 0, 0) -} - -// DrawStringAnchored draws the specified text at the specified anchor point. -// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the -// text. Use ax=0.5, ay=0.5 to center the text at the specified point. -func (dc *Context) DrawStringAnchored(s string, x, y, ax, ay float64) { - w, h := dc.MeasureString(s) - x -= ax * w - y += ay * h - if dc.mask == nil { - dc.drawString(dc.im, s, x, y) - } else { - im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height)) - dc.drawString(im, s, x, y) - draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over) - } -} - -// DrawStringWrapped word-wraps the specified string to the given max width -// and then draws it at the specified anchor point using the given line -// spacing and text alignment. -func (dc *Context) DrawStringWrapped(s string, x, y, ax, ay, width, lineSpacing float64, align Align) { - lines := dc.WordWrap(s, width) - h := float64(len(lines)) * dc.fontHeight * lineSpacing - h -= (lineSpacing - 1) * dc.fontHeight - x -= ax * width - y -= ay * h - switch align { - case AlignLeft: - ax = 0 - case AlignCenter: - ax = 0.5 - x += width / 2 - case AlignRight: - ax = 1 - x += width - } - ay = 1 - for _, line := range lines { - dc.DrawStringAnchored(line, x, y, ax, ay) - y += dc.fontHeight * lineSpacing - } -} - -// MeasureString returns the rendered width and height of the specified text -// given the current font face. -func (dc *Context) MeasureString(s string) (w, h float64) { - d := &font.Drawer{ - Face: dc.fontFace, - } - a := d.MeasureString(s) - return float64(a >> 6), dc.fontHeight -} - -// WordWrap wraps the specified string to the given max width and current -// font face. -func (dc *Context) WordWrap(s string, w float64) []string { - return wordWrap(dc, s, w) -} - -// Transformation Matrix Operations - -// Identity resets the current transformation matrix to the identity matrix. -// This results in no translating, scaling, rotating, or shearing. -func (dc *Context) Identity() { - dc.matrix = Identity() -} - -// Translate updates the current matrix with a translation. -func (dc *Context) Translate(x, y float64) { - dc.matrix = dc.matrix.Translate(x, y) -} - -// Scale updates the current matrix with a scaling factor. -// Scaling occurs about the origin. -func (dc *Context) Scale(x, y float64) { - dc.matrix = dc.matrix.Scale(x, y) -} - -// ScaleAbout updates the current matrix with a scaling factor. -// Scaling occurs about the specified point. -func (dc *Context) ScaleAbout(sx, sy, x, y float64) { - dc.Translate(x, y) - dc.Scale(sx, sy) - dc.Translate(-x, -y) -} - -// Rotate updates the current matrix with a clockwise rotation. -// Rotation occurs about the origin. Angle is specified in radians. -func (dc *Context) Rotate(angle float64) { - dc.matrix = dc.matrix.Rotate(angle) -} - -// RotateAbout updates the current matrix with a clockwise rotation. -// Rotation occurs about the specified point. Angle is specified in radians. -func (dc *Context) RotateAbout(angle, x, y float64) { - dc.Translate(x, y) - dc.Rotate(angle) - dc.Translate(-x, -y) -} - -// Shear updates the current matrix with a shearing angle. -// Shearing occurs about the origin. -func (dc *Context) Shear(x, y float64) { - dc.matrix = dc.matrix.Shear(x, y) -} - -// ShearAbout updates the current matrix with a shearing angle. -// Shearing occurs about the specified point. -func (dc *Context) ShearAbout(sx, sy, x, y float64) { - dc.Translate(x, y) - dc.Shear(sx, sy) - dc.Translate(-x, -y) -} - -// TransformPoint multiplies the specified point by the current matrix, -// returning a transformed position. -func (dc *Context) TransformPoint(x, y float64) (tx, ty float64) { - return dc.matrix.TransformPoint(x, y) -} - -// InvertY flips the Y axis so that Y grows from bottom to top and Y=0 is at -// the bottom of the image. -func (dc *Context) InvertY() { - dc.Translate(0, float64(dc.height)) - dc.Scale(1, -1) -} - -// Stack - -// Push saves the current state of the context for later retrieval. These -// can be nested. -func (dc *Context) Push() { - x := *dc - dc.stack = append(dc.stack, &x) -} - -// Pop restores the last saved context state from the stack. -func (dc *Context) Pop() { - before := *dc - s := dc.stack - x, s := s[len(s)-1], s[:len(s)-1] - *dc = *x - dc.mask = before.mask - dc.strokePath = before.strokePath - dc.fillPath = before.fillPath - dc.start = before.start - dc.current = before.current - dc.hasCurrent = before.hasCurrent -} diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go deleted file mode 100644 index 1625520..0000000 --- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go +++ /dev/null @@ -1,202 +0,0 @@ -package gg - -import ( - "image/color" - "math" - "sort" -) - -type stop struct { - pos float64 - color color.Color -} - -type stops []stop - -// Len satisfies the Sort interface. -func (s stops) Len() int { - return len(s) -} - -// Less satisfies the Sort interface. -func (s stops) Less(i, j int) bool { - return s[i].pos < s[j].pos -} - -// Swap satisfies the Sort interface. -func (s stops) Swap(i, j int) { - s[i], s[j] = s[j], s[i] -} - -type Gradient interface { - Pattern - AddColorStop(offset float64, color color.Color) -} - -// Linear Gradient -type linearGradient struct { - x0, y0, x1, y1 float64 - stops stops -} - -func (g *linearGradient) ColorAt(x, y int) color.Color { - if len(g.stops) == 0 { - return color.Transparent - } - - fx, fy := float64(x), float64(y) - x0, y0, x1, y1 := g.x0, g.y0, g.x1, g.y1 - dx, dy := x1-x0, y1-y0 - - // Horizontal - if dy == 0 && dx != 0 { - return getColor((fx-x0)/dx, g.stops) - } - - // Vertical - if dx == 0 && dy != 0 { - return getColor((fy-y0)/dy, g.stops) - } - - // Dot product - s0 := dx*(fx-x0) + dy*(fy-y0) - if s0 < 0 { - return g.stops[0].color - } - // Calculate distance to (x0,y0) alone (x0,y0)->(x1,y1) - mag := math.Hypot(dx, dy) - u := ((fx-x0)*-dy + (fy-y0)*dx) / (mag * mag) - x2, y2 := x0+u*-dy, y0+u*dx - d := math.Hypot(fx-x2, fy-y2) / mag - return getColor(d, g.stops) -} - -func (g *linearGradient) AddColorStop(offset float64, color color.Color) { - g.stops = append(g.stops, stop{pos: offset, color: color}) - sort.Sort(g.stops) -} - -func NewLinearGradient(x0, y0, x1, y1 float64) Gradient { - g := &linearGradient{ - x0: x0, y0: y0, - x1: x1, y1: y1, - } - return g -} - -// Radial Gradient -type circle struct { - x, y, r float64 -} - -type radialGradient struct { - c0, c1, cd circle - a, inva float64 - mindr float64 - stops stops -} - -func dot3(x0, y0, z0, x1, y1, z1 float64) float64 { - return x0*x1 + y0*y1 + z0*z1 -} - -func (g *radialGradient) ColorAt(x, y int) color.Color { - if len(g.stops) == 0 { - return color.Transparent - } - - // copy from pixman's pixman-radial-gradient.c - - dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y - b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r) - c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r) - - if g.a == 0 { - if b == 0 { - return color.Transparent - } - t := 0.5 * c / b - if t*g.cd.r >= g.mindr { - return getColor(t, g.stops) - } - return color.Transparent - } - - discr := dot3(b, g.a, 0, b, -c, 0) - if discr >= 0 { - sqrtdiscr := math.Sqrt(discr) - t0 := (b + sqrtdiscr) * g.inva - t1 := (b - sqrtdiscr) * g.inva - - if t0*g.cd.r >= g.mindr { - return getColor(t0, g.stops) - } else if t1*g.cd.r >= g.mindr { - return getColor(t1, g.stops) - } - } - - return color.Transparent -} - -func (g *radialGradient) AddColorStop(offset float64, color color.Color) { - g.stops = append(g.stops, stop{pos: offset, color: color}) - sort.Sort(g.stops) -} - -func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient { - c0 := circle{x0, y0, r0} - c1 := circle{x1, y1, r1} - cd := circle{x1 - x0, y1 - y0, r1 - r0} - a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r) - var inva float64 - if a != 0 { - inva = 1.0 / a - } - mindr := -c0.r - g := &radialGradient{ - c0: c0, - c1: c1, - cd: cd, - a: a, - inva: inva, - mindr: mindr, - } - return g -} - -func getColor(pos float64, stops stops) color.Color { - if pos <= 0.0 || len(stops) == 1 { - return stops[0].color - } - - last := stops[len(stops)-1] - - if pos >= last.pos { - return last.color - } - - for i, stop := range stops[1:] { - if pos < stop.pos { - pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos) - return colorLerp(stops[i].color, stop.color, pos) - } - } - - return last.color -} - -func colorLerp(c0, c1 color.Color, t float64) color.Color { - r0, g0, b0, a0 := c0.RGBA() - r1, g1, b1, a1 := c1.RGBA() - - return color.NRGBA{ - lerp(r0, r1, t), - lerp(g0, g1, t), - lerp(b0, b1, t), - lerp(a0, a1, t), - } -} - -func lerp(a, b uint32, t float64) uint8 { - return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8) -} diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go deleted file mode 100644 index 7d5b312..0000000 --- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go +++ /dev/null @@ -1,88 +0,0 @@ -package gg - -import "math" - -type Matrix struct { - XX, YX, XY, YY, X0, Y0 float64 -} - -func Identity() Matrix { - return Matrix{ - 1, 0, - 0, 1, - 0, 0, - } -} - -func Translate(x, y float64) Matrix { - return Matrix{ - 1, 0, - 0, 1, - x, y, - } -} - -func Scale(x, y float64) Matrix { - return Matrix{ - x, 0, - 0, y, - 0, 0, - } -} - -func Rotate(angle float64) Matrix { - c := math.Cos(angle) - s := math.Sin(angle) - return Matrix{ - c, s, - -s, c, - 0, 0, - } -} - -func Shear(x, y float64) Matrix { - return Matrix{ - 1, y, - x, 1, - 0, 0, - } -} - -func (a Matrix) Multiply(b Matrix) Matrix { - return Matrix{ - a.XX*b.XX + a.YX*b.XY, - a.XX*b.YX + a.YX*b.YY, - a.XY*b.XX + a.YY*b.XY, - a.XY*b.YX + a.YY*b.YY, - a.X0*b.XX + a.Y0*b.XY + b.X0, - a.X0*b.YX + a.Y0*b.YY + b.Y0, - } -} - -func (a Matrix) TransformVector(x, y float64) (tx, ty float64) { - tx = a.XX*x + a.XY*y - ty = a.YX*x + a.YY*y - return -} - -func (a Matrix) TransformPoint(x, y float64) (tx, ty float64) { - tx = a.XX*x + a.XY*y + a.X0 - ty = a.YX*x + a.YY*y + a.Y0 - return -} - -func (a Matrix) Translate(x, y float64) Matrix { - return Translate(x, y).Multiply(a) -} - -func (a Matrix) Scale(x, y float64) Matrix { - return Scale(x, y).Multiply(a) -} |
