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-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go59
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go795
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go202
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go88
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/path.go140
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/pattern.go123
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/point.go25
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/util.go117
-rw-r--r--farbfeld/ff-primitive/vendor/github.com/fogleman/gg/wrap.go58
9 files changed, 0 insertions, 1607 deletions
diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go
deleted file mode 100644
index f2cd7ab..0000000
--- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/bezier.go
+++ /dev/null
@@ -1,59 +0,0 @@
-package gg
-
-import "math"
-
-func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) {
- u := 1 - t
- a := u * u
- b := 2 * u * t
- c := t * t
- x = a*x0 + b*x1 + c*x2
- y = a*y0 + b*y1 + c*y2
- return
-}
-
-func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point {
- l := (math.Hypot(x1-x0, y1-y0) +
- math.Hypot(x2-x1, y2-y1))
- n := int(l + 0.5)
- if n < 4 {
- n = 4
- }
- d := float64(n) - 1
- result := make([]Point, n)
- for i := 0; i < n; i++ {
- t := float64(i) / d
- x, y := quadratic(x0, y0, x1, y1, x2, y2, t)
- result[i] = Point{x, y}
- }
- return result
-}
-
-func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) {
- u := 1 - t
- a := u * u * u
- b := 3 * u * u * t
- c := 3 * u * t * t
- d := t * t * t
- x = a*x0 + b*x1 + c*x2 + d*x3
- y = a*y0 + b*y1 + c*y2 + d*y3
- return
-}
-
-func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point {
- l := (math.Hypot(x1-x0, y1-y0) +
- math.Hypot(x2-x1, y2-y1) +
- math.Hypot(x3-x2, y3-y2))
- n := int(l + 0.5)
- if n < 4 {
- n = 4
- }
- d := float64(n) - 1
- result := make([]Point, n)
- for i := 0; i < n; i++ {
- t := float64(i) / d
- x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t)
- result[i] = Point{x, y}
- }
- return result
-}
diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go
deleted file mode 100644
index e828af8..0000000
--- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/context.go
+++ /dev/null
@@ -1,795 +0,0 @@
-// Package gg provides a simple API for rendering 2D graphics in pure Go.
-package gg
-
-import (
- "image"
- "image/color"
- "image/png"
- "io"
- "math"
-
- "github.com/golang/freetype/raster"
- "golang.org/x/image/draw"
- "golang.org/x/image/font"
- "golang.org/x/image/font/basicfont"
- "golang.org/x/image/math/f64"
-)
-
-type LineCap int
-
-const (
- LineCapRound LineCap = iota
- LineCapButt
- LineCapSquare
-)
-
-type LineJoin int
-
-const (
- LineJoinRound LineJoin = iota
- LineJoinBevel
-)
-
-type FillRule int
-
-const (
- FillRuleWinding FillRule = iota
- FillRuleEvenOdd
-)
-
-type Align int
-
-const (
- AlignLeft Align = iota
- AlignCenter
- AlignRight
-)
-
-var (
- defaultFillStyle = NewSolidPattern(color.White)
- defaultStrokeStyle = NewSolidPattern(color.Black)
-)
-
-type Context struct {
- width int
- height int
- im *image.RGBA
- mask *image.Alpha
- color color.Color
- fillPattern Pattern
- strokePattern Pattern
- strokePath raster.Path
- fillPath raster.Path
- start Point
- current Point
- hasCurrent bool
- dashes []float64
- lineWidth float64
- lineCap LineCap
- lineJoin LineJoin
- fillRule FillRule
- fontFace font.Face
- fontHeight float64
- matrix Matrix
- stack []*Context
-}
-
-// NewContext creates a new image.RGBA with the specified width and height
-// and prepares a context for rendering onto that image.
-func NewContext(width, height int) *Context {
- return NewContextForRGBA(image.NewRGBA(image.Rect(0, 0, width, height)))
-}
-
-// NewContextForImage copies the specified image into a new image.RGBA
-// and prepares a context for rendering onto that image.
-func NewContextForImage(im image.Image) *Context {
- return NewContextForRGBA(imageToRGBA(im))
-}
-
-// NewContextForRGBA prepares a context for rendering onto the specified image.
-// No copy is made.
-func NewContextForRGBA(im *image.RGBA) *Context {
- return &Context{
- width: im.Bounds().Size().X,
- height: im.Bounds().Size().Y,
- im: im,
- color: color.Transparent,
- fillPattern: defaultFillStyle,
- strokePattern: defaultStrokeStyle,
- lineWidth: 1,
- fillRule: FillRuleWinding,
- fontFace: basicfont.Face7x13,
- fontHeight: 13,
- matrix: Identity(),
- }
-}
-
-// Image returns the image that has been drawn by this context.
-func (dc *Context) Image() image.Image {
- return dc.im
-}
-
-// Width returns the width of the image in pixels.
-func (dc *Context) Width() int {
- return dc.width
-}
-
-// Height returns the height of the image in pixels.
-func (dc *Context) Height() int {
- return dc.height
-}
-
-// SavePNG encodes the image as a PNG and writes it to disk.
-func (dc *Context) SavePNG(path string) error {
- return SavePNG(path, dc.im)
-}
-
-// EncodePNG encodes the image as a PNG and writes it to the provided io.Writer.
-func (dc *Context) EncodePNG(w io.Writer) error {
- return png.Encode(w, dc.im)
-}
-
-// SetDash sets the current dash pattern to use. Call with zero arguments to
-// disable dashes. The values specify the lengths of each dash, with
-// alternating on and off lengths.
-func (dc *Context) SetDash(dashes ...float64) {
- dc.dashes = dashes
-}
-
-func (dc *Context) SetLineWidth(lineWidth float64) {
- dc.lineWidth = lineWidth
-}
-
-func (dc *Context) SetLineCap(lineCap LineCap) {
- dc.lineCap = lineCap
-}
-
-func (dc *Context) SetLineCapRound() {
- dc.lineCap = LineCapRound
-}
-
-func (dc *Context) SetLineCapButt() {
- dc.lineCap = LineCapButt
-}
-
-func (dc *Context) SetLineCapSquare() {
- dc.lineCap = LineCapSquare
-}
-
-func (dc *Context) SetLineJoin(lineJoin LineJoin) {
- dc.lineJoin = lineJoin
-}
-
-func (dc *Context) SetLineJoinRound() {
- dc.lineJoin = LineJoinRound
-}
-
-func (dc *Context) SetLineJoinBevel() {
- dc.lineJoin = LineJoinBevel
-}
-
-func (dc *Context) SetFillRule(fillRule FillRule) {
- dc.fillRule = fillRule
-}
-
-func (dc *Context) SetFillRuleWinding() {
- dc.fillRule = FillRuleWinding
-}
-
-func (dc *Context) SetFillRuleEvenOdd() {
- dc.fillRule = FillRuleEvenOdd
-}
-
-// Color Setters
-
-func (dc *Context) setFillAndStrokeColor(c color.Color) {
- dc.color = c
- dc.fillPattern = NewSolidPattern(c)
- dc.strokePattern = NewSolidPattern(c)
-}
-
-// SetFillStyle sets current fill style
-func (dc *Context) SetFillStyle(pattern Pattern) {
- // if pattern is SolidPattern, also change dc.color(for dc.Clear, dc.drawString)
- if fillStyle, ok := pattern.(*solidPattern); ok {
- dc.color = fillStyle.color
- }
- dc.fillPattern = pattern
-}
-
-// SetStrokeStyle sets current stroke style
-func (dc *Context) SetStrokeStyle(pattern Pattern) {
- dc.strokePattern = pattern
-}
-
-// SetColor sets the current color(for both fill and stroke).
-func (dc *Context) SetColor(c color.Color) {
- dc.setFillAndStrokeColor(c)
-}
-
-// SetHexColor sets the current color using a hex string. The leading pound
-// sign (#) is optional. Both 3- and 6-digit variations are supported. 8 digits
-// may be provided to set the alpha value as well.
-func (dc *Context) SetHexColor(x string) {
- r, g, b, a := parseHexColor(x)
- dc.SetRGBA255(r, g, b, a)
-}
-
-// SetRGBA255 sets the current color. r, g, b, a values should be between 0 and
-// 255, inclusive.
-func (dc *Context) SetRGBA255(r, g, b, a int) {
- dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
- dc.setFillAndStrokeColor(dc.color)
-}
-
-// SetRGB255 sets the current color. r, g, b values should be between 0 and 255,
-// inclusive. Alpha will be set to 255 (fully opaque).
-func (dc *Context) SetRGB255(r, g, b int) {
- dc.SetRGBA255(r, g, b, 255)
-}
-
-// SetRGBA sets the current color. r, g, b, a values should be between 0 and 1,
-// inclusive.
-func (dc *Context) SetRGBA(r, g, b, a float64) {
- dc.color = color.NRGBA{
- uint8(r * 255),
- uint8(g * 255),
- uint8(b * 255),
- uint8(a * 255),
- }
- dc.setFillAndStrokeColor(dc.color)
-}
-
-// SetRGB sets the current color. r, g, b values should be between 0 and 1,
-// inclusive. Alpha will be set to 1 (fully opaque).
-func (dc *Context) SetRGB(r, g, b float64) {
- dc.SetRGBA(r, g, b, 1)
-}
-
-// Path Manipulation
-
-// MoveTo starts a new subpath within the current path starting at the
-// specified point.
-func (dc *Context) MoveTo(x, y float64) {
- if dc.hasCurrent {
- dc.fillPath.Add1(dc.start.Fixed())
- }
- x, y = dc.TransformPoint(x, y)
- p := Point{x, y}
- dc.strokePath.Start(p.Fixed())
- dc.fillPath.Start(p.Fixed())
- dc.start = p
- dc.current = p
- dc.hasCurrent = true
-}
-
-// LineTo adds a line segment to the current path starting at the current
-// point. If there is no current point, it is equivalent to MoveTo(x, y)
-func (dc *Context) LineTo(x, y float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x, y)
- } else {
- x, y = dc.TransformPoint(x, y)
- p := Point{x, y}
- dc.strokePath.Add1(p.Fixed())
- dc.fillPath.Add1(p.Fixed())
- dc.current = p
- }
-}
-
-// QuadraticTo adds a quadratic bezier curve to the current path starting at
-// the current point. If there is no current point, it first performs
-// MoveTo(x1, y1)
-func (dc *Context) QuadraticTo(x1, y1, x2, y2 float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x1, y1)
- }
- x1, y1 = dc.TransformPoint(x1, y1)
- x2, y2 = dc.TransformPoint(x2, y2)
- p1 := Point{x1, y1}
- p2 := Point{x2, y2}
- dc.strokePath.Add2(p1.Fixed(), p2.Fixed())
- dc.fillPath.Add2(p1.Fixed(), p2.Fixed())
- dc.current = p2
-}
-
-// CubicTo adds a cubic bezier curve to the current path starting at the
-// current point. If there is no current point, it first performs
-// MoveTo(x1, y1). Because freetype/raster does not support cubic beziers,
-// this is emulated with many small line segments.
-func (dc *Context) CubicTo(x1, y1, x2, y2, x3, y3 float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x1, y1)
- }
- x0, y0 := dc.current.X, dc.current.Y
- x1, y1 = dc.TransformPoint(x1, y1)
- x2, y2 = dc.TransformPoint(x2, y2)
- x3, y3 = dc.TransformPoint(x3, y3)
- points := CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3)
- previous := dc.current.Fixed()
- for _, p := range points[1:] {
- f := p.Fixed()
- if f == previous {
- // TODO: this fixes some rendering issues but not all
- continue
- }
- previous = f
- dc.strokePath.Add1(f)
- dc.fillPath.Add1(f)
- dc.current = p
- }
-}
-
-// ClosePath adds a line segment from the current point to the beginning
-// of the current subpath. If there is no current point, this is a no-op.
-func (dc *Context) ClosePath() {
- if dc.hasCurrent {
- dc.strokePath.Add1(dc.start.Fixed())
- dc.fillPath.Add1(dc.start.Fixed())
- dc.current = dc.start
- }
-}
-
-// ClearPath clears the current path. There is no current point after this
-// operation.
-func (dc *Context) ClearPath() {
- dc.strokePath.Clear()
- dc.fillPath.Clear()
- dc.hasCurrent = false
-}
-
-// NewSubPath starts a new subpath within the current path. There is no current
-// point after this operation.
-func (dc *Context) NewSubPath() {
- if dc.hasCurrent {
- dc.fillPath.Add1(dc.start.Fixed())
- }
- dc.hasCurrent = false
-}
-
-// Path Drawing
-
-func (dc *Context) capper() raster.Capper {
- switch dc.lineCap {
- case LineCapButt:
- return raster.ButtCapper
- case LineCapRound:
- return raster.RoundCapper
- case LineCapSquare:
- return raster.SquareCapper
- }
- return nil
-}
-
-func (dc *Context) joiner() raster.Joiner {
- switch dc.lineJoin {
- case LineJoinBevel:
- return raster.BevelJoiner
- case LineJoinRound:
- return raster.RoundJoiner
- }
- return nil
-}
-
-func (dc *Context) stroke(painter raster.Painter) {
- path := dc.strokePath
- if len(dc.dashes) > 0 {
- path = dashed(path, dc.dashes)
- } else {
- // TODO: this is a temporary workaround to remove tiny segments
- // that result in rendering issues
- path = rasterPath(flattenPath(path))
- }
- r := raster.NewRasterizer(dc.width, dc.height)
- r.UseNonZeroWinding = true
- r.AddStroke(path, fix(dc.lineWidth), dc.capper(), dc.joiner())
- r.Rasterize(painter)
-}
-
-func (dc *Context) fill(painter raster.Painter) {
- path := dc.fillPath
- if dc.hasCurrent {
- path = make(raster.Path, len(dc.fillPath))
- copy(path, dc.fillPath)
- path.Add1(dc.start.Fixed())
- }
- r := raster.NewRasterizer(dc.width, dc.height)
- r.UseNonZeroWinding = dc.fillRule == FillRuleWinding
- r.AddPath(path)
- r.Rasterize(painter)
-}
-
-// StrokePreserve strokes the current path with the current color, line width,
-// line cap, line join and dash settings. The path is preserved after this
-// operation.
-func (dc *Context) StrokePreserve() {
- painter := newPatternPainter(dc.im, dc.mask, dc.strokePattern)
- dc.stroke(painter)
-}
-
-// Stroke strokes the current path with the current color, line width,
-// line cap, line join and dash settings. The path is cleared after this
-// operation.
-func (dc *Context) Stroke() {
- dc.StrokePreserve()
- dc.ClearPath()
-}
-
-// FillPreserve fills the current path with the current color. Open subpaths
-// are implicity closed. The path is preserved after this operation.
-func (dc *Context) FillPreserve() {
- painter := newPatternPainter(dc.im, dc.mask, dc.fillPattern)
- dc.fill(painter)
-}
-
-// Fill fills the current path with the current color. Open subpaths
-// are implicity closed. The path is cleared after this operation.
-func (dc *Context) Fill() {
- dc.FillPreserve()
- dc.ClearPath()
-}
-
-// ClipPreserve updates the clipping region by intersecting the current
-// clipping region with the current path as it would be filled by dc.Fill().
-// The path is preserved after this operation.
-func (dc *Context) ClipPreserve() {
- clip := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
- painter := raster.NewAlphaOverPainter(clip)
- dc.fill(painter)
- if dc.mask == nil {
- dc.mask = clip
- } else {
- mask := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
- draw.DrawMask(mask, mask.Bounds(), clip, image.ZP, dc.mask, image.ZP, draw.Over)
- dc.mask = mask
- }
-}
-
-// Clip updates the clipping region by intersecting the current
-// clipping region with the current path as it would be filled by dc.Fill().
-// The path is cleared after this operation.
-func (dc *Context) Clip() {
- dc.ClipPreserve()
- dc.ClearPath()
-}
-
-// ResetClip clears the clipping region.
-func (dc *Context) ResetClip() {
- dc.mask = nil
-}
-
-// Convenient Drawing Functions
-
-// Clear fills the entire image with the current color.
-func (dc *Context) Clear() {
- src := image.NewUniform(dc.color)
- draw.Draw(dc.im, dc.im.Bounds(), src, image.ZP, draw.Src)
-}
-
-// SetPixel sets the color of the specified pixel using the current color.
-func (dc *Context) SetPixel(x, y int) {
- dc.im.Set(x, y, dc.color)
-}
-
-// DrawPoint is like DrawCircle but ensures that a circle of the specified
-// size is drawn regardless of the current transformation matrix. The position
-// is still transformed, but not the shape of the point.
-func (dc *Context) DrawPoint(x, y, r float64) {
- dc.Push()
- tx, ty := dc.TransformPoint(x, y)
- dc.Identity()
- dc.DrawCircle(tx, ty, r)
- dc.Pop()
-}
-
-func (dc *Context) DrawLine(x1, y1, x2, y2 float64) {
- dc.MoveTo(x1, y1)
- dc.LineTo(x2, y2)
-}
-
-func (dc *Context) DrawRectangle(x, y, w, h float64) {
- dc.NewSubPath()
- dc.MoveTo(x, y)
- dc.LineTo(x+w, y)
- dc.LineTo(x+w, y+h)
- dc.LineTo(x, y+h)
- dc.ClosePath()
-}
-
-func (dc *Context) DrawRoundedRectangle(x, y, w, h, r float64) {
- x0, x1, x2, x3 := x, x+r, x+w-r, x+w
- y0, y1, y2, y3 := y, y+r, y+h-r, y+h
- dc.NewSubPath()
- dc.MoveTo(x1, y0)
- dc.LineTo(x2, y0)
- dc.DrawArc(x2, y1, r, Radians(270), Radians(360))
- dc.LineTo(x3, y2)
- dc.DrawArc(x2, y2, r, Radians(0), Radians(90))
- dc.LineTo(x1, y3)
- dc.DrawArc(x1, y2, r, Radians(90), Radians(180))
- dc.LineTo(x0, y1)
- dc.DrawArc(x1, y1, r, Radians(180), Radians(270))
- dc.ClosePath()
-}
-
-func (dc *Context) DrawEllipticalArc(x, y, rx, ry, angle1, angle2 float64) {
- const n = 16
- for i := 0; i < n; i++ {
- p1 := float64(i+0) / n
- p2 := float64(i+1) / n
- a1 := angle1 + (angle2-angle1)*p1
- a2 := angle1 + (angle2-angle1)*p2
- x0 := x + rx*math.Cos(a1)
- y0 := y + ry*math.Sin(a1)
- x1 := x + rx*math.Cos(a1+(a2-a1)/2)
- y1 := y + ry*math.Sin(a1+(a2-a1)/2)
- x2 := x + rx*math.Cos(a2)
- y2 := y + ry*math.Sin(a2)
- cx := 2*x1 - x0/2 - x2/2
- cy := 2*y1 - y0/2 - y2/2
- if i == 0 && !dc.hasCurrent {
- dc.MoveTo(x0, y0)
- }
- dc.QuadraticTo(cx, cy, x2, y2)
- }
-}
-
-func (dc *Context) DrawEllipse(x, y, rx, ry float64) {
- dc.NewSubPath()
- dc.DrawEllipticalArc(x, y, rx, ry, 0, 2*math.Pi)
- dc.ClosePath()
-}
-
-func (dc *Context) DrawArc(x, y, r, angle1, angle2 float64) {
- dc.DrawEllipticalArc(x, y, r, r, angle1, angle2)
-}
-
-func (dc *Context) DrawCircle(x, y, r float64) {
- dc.NewSubPath()
- dc.DrawEllipticalArc(x, y, r, r, 0, 2*math.Pi)
- dc.ClosePath()
-}
-
-func (dc *Context) DrawRegularPolygon(n int, x, y, r, rotation float64) {
- angle := 2 * math.Pi / float64(n)
- rotation -= math.Pi / 2
- if n%2 == 0 {
- rotation += angle / 2
- }
- dc.NewSubPath()
- for i := 0; i < n; i++ {
- a := rotation + angle*float64(i)
- dc.LineTo(x+r*math.Cos(a), y+r*math.Sin(a))
- }
- dc.ClosePath()
-}
-
-// DrawImage draws the specified image at the specified point.
-func (dc *Context) DrawImage(im image.Image, x, y int) {
- dc.DrawImageAnchored(im, x, y, 0, 0)
-}
-
-// DrawImageAnchored draws the specified image at the specified anchor point.
-// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
-// image. Use ax=0.5, ay=0.5 to center the image at the specified point.
-func (dc *Context) DrawImageAnchored(im image.Image, x, y int, ax, ay float64) {
- s := im.Bounds().Size()
- x -= int(ax * float64(s.X))
- y -= int(ay * float64(s.Y))
- transformer := draw.BiLinear
- fx, fy := float64(x), float64(y)
- m := dc.matrix.Translate(fx, fy)
- s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
- if dc.mask == nil {
- transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, nil)
- } else {
- transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, &draw.Options{
- DstMask: dc.mask,
- DstMaskP: image.ZP,
- })
- }
-}
-
-// Text Functions
-
-func (dc *Context) SetFontFace(fontFace font.Face) {
- dc.fontFace = fontFace
- dc.fontHeight = float64(fontFace.Metrics().Height) / 64
-}
-
-func (dc *Context) LoadFontFace(path string, points float64) error {
- face, err := LoadFontFace(path, points)
- if err == nil {
- dc.fontFace = face
- dc.fontHeight = points * 72 / 96
- }
- return err
-}
-
-func (dc *Context) drawString(im *image.RGBA, s string, x, y float64) {
- d := &font.Drawer{
- Dst: im,
- Src: image.NewUniform(dc.color),
- Face: dc.fontFace,
- Dot: fixp(x, y),
- }
- // based on Drawer.DrawString() in golang.org/x/image/font/font.go
- prevC := rune(-1)
- for _, c := range s {
- if prevC >= 0 {
- d.Dot.X += d.Face.Kern(prevC, c)
- }
- dr, mask, maskp, advance, ok := d.Face.Glyph(d.Dot, c)
- if !ok {
- // TODO: is falling back on the U+FFFD glyph the responsibility of
- // the Drawer or the Face?
- // TODO: set prevC = '\ufffd'?
- continue
- }
- sr := dr.Sub(dr.Min)
- transformer := draw.BiLinear
- fx, fy := float64(dr.Min.X), float64(dr.Min.Y)
- m := dc.matrix.Translate(fx, fy)
- s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
- transformer.Transform(d.Dst, s2d, d.Src, sr, draw.Over, &draw.Options{
- SrcMask: mask,
- SrcMaskP: maskp,
- })
- d.Dot.X += advance
- prevC = c
- }
-}
-
-// DrawString draws the specified text at the specified point.
-func (dc *Context) DrawString(s string, x, y float64) {
- dc.DrawStringAnchored(s, x, y, 0, 0)
-}
-
-// DrawStringAnchored draws the specified text at the specified anchor point.
-// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
-// text. Use ax=0.5, ay=0.5 to center the text at the specified point.
-func (dc *Context) DrawStringAnchored(s string, x, y, ax, ay float64) {
- w, h := dc.MeasureString(s)
- x -= ax * w
- y += ay * h
- if dc.mask == nil {
- dc.drawString(dc.im, s, x, y)
- } else {
- im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
- dc.drawString(im, s, x, y)
- draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
- }
-}
-
-// DrawStringWrapped word-wraps the specified string to the given max width
-// and then draws it at the specified anchor point using the given line
-// spacing and text alignment.
-func (dc *Context) DrawStringWrapped(s string, x, y, ax, ay, width, lineSpacing float64, align Align) {
- lines := dc.WordWrap(s, width)
- h := float64(len(lines)) * dc.fontHeight * lineSpacing
- h -= (lineSpacing - 1) * dc.fontHeight
- x -= ax * width
- y -= ay * h
- switch align {
- case AlignLeft:
- ax = 0
- case AlignCenter:
- ax = 0.5
- x += width / 2
- case AlignRight:
- ax = 1
- x += width
- }
- ay = 1
- for _, line := range lines {
- dc.DrawStringAnchored(line, x, y, ax, ay)
- y += dc.fontHeight * lineSpacing
- }
-}
-
-// MeasureString returns the rendered width and height of the specified text
-// given the current font face.
-func (dc *Context) MeasureString(s string) (w, h float64) {
- d := &font.Drawer{
- Face: dc.fontFace,
- }
- a := d.MeasureString(s)
- return float64(a >> 6), dc.fontHeight
-}
-
-// WordWrap wraps the specified string to the given max width and current
-// font face.
-func (dc *Context) WordWrap(s string, w float64) []string {
- return wordWrap(dc, s, w)
-}
-
-// Transformation Matrix Operations
-
-// Identity resets the current transformation matrix to the identity matrix.
-// This results in no translating, scaling, rotating, or shearing.
-func (dc *Context) Identity() {
- dc.matrix = Identity()
-}
-
-// Translate updates the current matrix with a translation.
-func (dc *Context) Translate(x, y float64) {
- dc.matrix = dc.matrix.Translate(x, y)
-}
-
-// Scale updates the current matrix with a scaling factor.
-// Scaling occurs about the origin.
-func (dc *Context) Scale(x, y float64) {
- dc.matrix = dc.matrix.Scale(x, y)
-}
-
-// ScaleAbout updates the current matrix with a scaling factor.
-// Scaling occurs about the specified point.
-func (dc *Context) ScaleAbout(sx, sy, x, y float64) {
- dc.Translate(x, y)
- dc.Scale(sx, sy)
- dc.Translate(-x, -y)
-}
-
-// Rotate updates the current matrix with a clockwise rotation.
-// Rotation occurs about the origin. Angle is specified in radians.
-func (dc *Context) Rotate(angle float64) {
- dc.matrix = dc.matrix.Rotate(angle)
-}
-
-// RotateAbout updates the current matrix with a clockwise rotation.
-// Rotation occurs about the specified point. Angle is specified in radians.
-func (dc *Context) RotateAbout(angle, x, y float64) {
- dc.Translate(x, y)
- dc.Rotate(angle)
- dc.Translate(-x, -y)
-}
-
-// Shear updates the current matrix with a shearing angle.
-// Shearing occurs about the origin.
-func (dc *Context) Shear(x, y float64) {
- dc.matrix = dc.matrix.Shear(x, y)
-}
-
-// ShearAbout updates the current matrix with a shearing angle.
-// Shearing occurs about the specified point.
-func (dc *Context) ShearAbout(sx, sy, x, y float64) {
- dc.Translate(x, y)
- dc.Shear(sx, sy)
- dc.Translate(-x, -y)
-}
-
-// TransformPoint multiplies the specified point by the current matrix,
-// returning a transformed position.
-func (dc *Context) TransformPoint(x, y float64) (tx, ty float64) {
- return dc.matrix.TransformPoint(x, y)
-}
-
-// InvertY flips the Y axis so that Y grows from bottom to top and Y=0 is at
-// the bottom of the image.
-func (dc *Context) InvertY() {
- dc.Translate(0, float64(dc.height))
- dc.Scale(1, -1)
-}
-
-// Stack
-
-// Push saves the current state of the context for later retrieval. These
-// can be nested.
-func (dc *Context) Push() {
- x := *dc
- dc.stack = append(dc.stack, &x)
-}
-
-// Pop restores the last saved context state from the stack.
-func (dc *Context) Pop() {
- before := *dc
- s := dc.stack
- x, s := s[len(s)-1], s[:len(s)-1]
- *dc = *x
- dc.mask = before.mask
- dc.strokePath = before.strokePath
- dc.fillPath = before.fillPath
- dc.start = before.start
- dc.current = before.current
- dc.hasCurrent = before.hasCurrent
-}
diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go
deleted file mode 100644
index 1625520..0000000
--- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/gradient.go
+++ /dev/null
@@ -1,202 +0,0 @@
-package gg
-
-import (
- "image/color"
- "math"
- "sort"
-)
-
-type stop struct {
- pos float64
- color color.Color
-}
-
-type stops []stop
-
-// Len satisfies the Sort interface.
-func (s stops) Len() int {
- return len(s)
-}
-
-// Less satisfies the Sort interface.
-func (s stops) Less(i, j int) bool {
- return s[i].pos < s[j].pos
-}
-
-// Swap satisfies the Sort interface.
-func (s stops) Swap(i, j int) {
- s[i], s[j] = s[j], s[i]
-}
-
-type Gradient interface {
- Pattern
- AddColorStop(offset float64, color color.Color)
-}
-
-// Linear Gradient
-type linearGradient struct {
- x0, y0, x1, y1 float64
- stops stops
-}
-
-func (g *linearGradient) ColorAt(x, y int) color.Color {
- if len(g.stops) == 0 {
- return color.Transparent
- }
-
- fx, fy := float64(x), float64(y)
- x0, y0, x1, y1 := g.x0, g.y0, g.x1, g.y1
- dx, dy := x1-x0, y1-y0
-
- // Horizontal
- if dy == 0 && dx != 0 {
- return getColor((fx-x0)/dx, g.stops)
- }
-
- // Vertical
- if dx == 0 && dy != 0 {
- return getColor((fy-y0)/dy, g.stops)
- }
-
- // Dot product
- s0 := dx*(fx-x0) + dy*(fy-y0)
- if s0 < 0 {
- return g.stops[0].color
- }
- // Calculate distance to (x0,y0) alone (x0,y0)->(x1,y1)
- mag := math.Hypot(dx, dy)
- u := ((fx-x0)*-dy + (fy-y0)*dx) / (mag * mag)
- x2, y2 := x0+u*-dy, y0+u*dx
- d := math.Hypot(fx-x2, fy-y2) / mag
- return getColor(d, g.stops)
-}
-
-func (g *linearGradient) AddColorStop(offset float64, color color.Color) {
- g.stops = append(g.stops, stop{pos: offset, color: color})
- sort.Sort(g.stops)
-}
-
-func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
- g := &linearGradient{
- x0: x0, y0: y0,
- x1: x1, y1: y1,
- }
- return g
-}
-
-// Radial Gradient
-type circle struct {
- x, y, r float64
-}
-
-type radialGradient struct {
- c0, c1, cd circle
- a, inva float64
- mindr float64
- stops stops
-}
-
-func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
- return x0*x1 + y0*y1 + z0*z1
-}
-
-func (g *radialGradient) ColorAt(x, y int) color.Color {
- if len(g.stops) == 0 {
- return color.Transparent
- }
-
- // copy from pixman's pixman-radial-gradient.c
-
- dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
- b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
- c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
-
- if g.a == 0 {
- if b == 0 {
- return color.Transparent
- }
- t := 0.5 * c / b
- if t*g.cd.r >= g.mindr {
- return getColor(t, g.stops)
- }
- return color.Transparent
- }
-
- discr := dot3(b, g.a, 0, b, -c, 0)
- if discr >= 0 {
- sqrtdiscr := math.Sqrt(discr)
- t0 := (b + sqrtdiscr) * g.inva
- t1 := (b - sqrtdiscr) * g.inva
-
- if t0*g.cd.r >= g.mindr {
- return getColor(t0, g.stops)
- } else if t1*g.cd.r >= g.mindr {
- return getColor(t1, g.stops)
- }
- }
-
- return color.Transparent
-}
-
-func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
- g.stops = append(g.stops, stop{pos: offset, color: color})
- sort.Sort(g.stops)
-}
-
-func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
- c0 := circle{x0, y0, r0}
- c1 := circle{x1, y1, r1}
- cd := circle{x1 - x0, y1 - y0, r1 - r0}
- a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
- var inva float64
- if a != 0 {
- inva = 1.0 / a
- }
- mindr := -c0.r
- g := &radialGradient{
- c0: c0,
- c1: c1,
- cd: cd,
- a: a,
- inva: inva,
- mindr: mindr,
- }
- return g
-}
-
-func getColor(pos float64, stops stops) color.Color {
- if pos <= 0.0 || len(stops) == 1 {
- return stops[0].color
- }
-
- last := stops[len(stops)-1]
-
- if pos >= last.pos {
- return last.color
- }
-
- for i, stop := range stops[1:] {
- if pos < stop.pos {
- pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos)
- return colorLerp(stops[i].color, stop.color, pos)
- }
- }
-
- return last.color
-}
-
-func colorLerp(c0, c1 color.Color, t float64) color.Color {
- r0, g0, b0, a0 := c0.RGBA()
- r1, g1, b1, a1 := c1.RGBA()
-
- return color.NRGBA{
- lerp(r0, r1, t),
- lerp(g0, g1, t),
- lerp(b0, b1, t),
- lerp(a0, a1, t),
- }
-}
-
-func lerp(a, b uint32, t float64) uint8 {
- return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8)
-}
diff --git a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go b/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go
deleted file mode 100644
index 7d5b312..0000000
--- a/farbfeld/ff-primitive/vendor/github.com/fogleman/gg/matrix.go
+++ /dev/null
@@ -1,88 +0,0 @@
-package gg
-
-import "math"
-
-type Matrix struct {
- XX, YX, XY, YY, X0, Y0 float64
-}
-
-func Identity() Matrix {
- return Matrix{
- 1, 0,
- 0, 1,
- 0, 0,
- }
-}
-
-func Translate(x, y float64) Matrix {
- return Matrix{
- 1, 0,
- 0, 1,
- x, y,
- }
-}
-
-func Scale(x, y float64) Matrix {
- return Matrix{
- x, 0,
- 0, y,
- 0, 0,
- }
-}
-
-func Rotate(angle float64) Matrix {
- c := math.Cos(angle)
- s := math.Sin(angle)
- return Matrix{
- c, s,
- -s, c,
- 0, 0,
- }
-}
-
-func Shear(x, y float64) Matrix {
- return Matrix{
- 1, y,
- x, 1,
- 0, 0,
- }
-}
-
-func (a Matrix) Multiply(b Matrix) Matrix {
- return Matrix{
- a.XX*b.XX + a.YX*b.XY,
- a.XX*b.YX + a.YX*b.YY,
- a.XY*b.XX + a.YY*b.XY,
- a.XY*b.YX + a.YY*b.YY,
- a.X0*b.XX + a.Y0*b.XY + b.X0,
- a.X0*b.YX + a.Y0*b.YY + b.Y0,
- }
-}
-
-func (a Matrix) TransformVector(x, y float64) (tx, ty float64) {
- tx = a.XX*x + a.XY*y
- ty = a.YX*x + a.YY*y
- return
-}
-
-func (a Matrix) TransformPoint(x, y float64) (tx, ty float64) {
- tx = a.XX*x + a.XY*y + a.X0
- ty = a.YX*x + a.YY*y + a.Y0
- return
-}
-
-func (a Matrix) Translate(x, y float64) Matrix {
- return Translate(x, y).Multiply(a)
-}
-
-func (a Matrix) Scale(x, y float64) Matrix {
- return Scale(x, y).Multiply(a)
-}