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| author | Xe Iaso <me@xeiaso.net> | 2024-10-01 16:36:13 -0400 |
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| committer | Xe Iaso <me@xeiaso.net> | 2024-10-01 16:36:13 -0400 |
| commit | 8b7d49d05bff347430251ff977c82b3ef4cf8962 (patch) | |
| tree | 4c4bdd76f14c51f421b8092a734afa7608003374 | |
| parent | 7b798e32fa7bfd4b782c96195390cd5239d7970f (diff) | |
| download | xesite-8b7d49d05bff347430251ff977c82b3ef4cf8962.tar.xz xesite-8b7d49d05bff347430251ff977c82b3ef4cf8962.zip | |
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Signed-off-by: Xe Iaso <me@xeiaso.net>
| -rw-r--r-- | lume/src/blog/2022/2022-media.mdx | 6 | ||||
| -rw-r--r-- | lume/src/blog/anbernic-win600-review.mdx | 12 | ||||
| -rw-r--r-- | lume/src/blog/apple-macbook-air-m1-review-2021-02-15.md | 16 | ||||
| -rw-r--r-- | lume/src/blog/gamebridge-2020-05-09.md | 11 | ||||
| -rw-r--r-- | lume/src/blog/rg280m-review.mdx | 1 | ||||
| -rw-r--r-- | lume/src/notes/2024/unbreak-dolphin-steamos.mdx | 1 |
6 files changed, 15 insertions, 32 deletions
diff --git a/lume/src/blog/2022/2022-media.mdx b/lume/src/blog/2022/2022-media.mdx index 43c89ae..308ffed 100644 --- a/lume/src/blog/2022/2022-media.mdx +++ b/lume/src/blog/2022/2022-media.mdx @@ -350,12 +350,6 @@ minor touchups. <XeblogPicture path="blog/2022-media/14808306_20221227150446_1"></XeblogPicture> -I did play through Prime with Primehack, a fork of the Wii/GameCube emulator -Dolphin that adds the ability for Metroid Prime to be controlled like other -modern FPS games using a standard twin-stick setup. Playing it on my Steam Deck -has been _a blast_ and I easily get 4+ hours of batttery life on a single -charge. - <XeblogPicture path="blog/2022-media/14808306_20221227150511_1"></XeblogPicture> I understand why this is on peoples lists of all time best games. It is worthy diff --git a/lume/src/blog/anbernic-win600-review.mdx b/lume/src/blog/anbernic-win600-review.mdx index 57fd2dc..9b13fa1 100644 --- a/lume/src/blog/anbernic-win600-review.mdx +++ b/lume/src/blog/anbernic-win600-review.mdx @@ -97,19 +97,13 @@ will run flawlessly. There's a huge part of my Steam library that this thing can run and when it is able to run something, it runs it decently well. I was surprised that Tetris Effect ran smoothly on the device, but it can realistically drop down to something like 45-30 FPS in more graphically dense -areas. Retroarch works like a dream, I've been combining it with Tailscale in -order to let me store my roms on my NAS and then SMB mount it to the Win600. +areas. -After playing all the way through Super Metroid, I can say that the d-pad is one -of the best d-pads I've used in recent memory. You can do walljumps fairly -reliably with Super Metroid, which is an almost frame-perfect trick. All 2d -consoles run flawlessly, and anything newer can be hit and miss depending on the -emulator's maturity. Dolphin works fine on some games, but the thumbstick -position issues make actually playing things painful enough that I don't bother. +I can say that the d-pad is one of the best d-pads I've used in recent memory. 2D games are a near flawless experience, if only the perfection translated over to 3D.  -I don't think I can reccomend that people buy this device. It could have been +I don't think I can recommend that people buy this device. It could have been really great for its money if the price was about half of what it currently is, but it's really just an overly expensive "Steam Deck at Home". It's a wholly inferior product compared to the Steam Deck in just about every single way I can diff --git a/lume/src/blog/apple-macbook-air-m1-review-2021-02-15.md b/lume/src/blog/apple-macbook-air-m1-review-2021-02-15.md index 91fc9a7..1a9aaa6 100644 --- a/lume/src/blog/apple-macbook-air-m1-review-2021-02-15.md +++ b/lume/src/blog/apple-macbook-air-m1-review-2021-02-15.md @@ -2,14 +2,14 @@ title: "The Worst Experience I've Had With an aarch64 MacBook" date: 2021-02-15 tags: - - mac - - aarch64 + - mac + - aarch64 --- I've had my hands on this M1 MacBook Air for a few weeks now and I have gotten a lot of opinions about it. I wanted to go over them and give my thoughts. This is an amazing laptop. Its battery life is iPad tier. I can run iPad and iPhone apps -seamlessly. +seamlessly. That being said, aarch64 macOS is still very much in its teething phase. Rosetta is nothing short of a technical miracle, it's amazing how close it is to the @@ -77,21 +77,13 @@ overall it's enough to get the job done. I had to use [iMazing](https://imazing.com) to get installable versions of some apps I wanted to put on my mac (such as Skip The Dishes so I could get its notifications in the same place and Procreate so I could use Sidecar to draw using the M1's GPU -power and extra ram), however they work well enough in general. +power and extra ram), however they work well enough in general. It would be nice if more companies toggled the "supported on M1 Macs" flag. I'm willing to use a degraded experience if it means it's easier to access things that are otherwise exclusive to my phone (such as Facebook and my banking app). It would be great to use Netflix without having to open Safari. -Something that really surprised me was how well Dolphin runs when you use a -native build. I'm able to play Gamecube and Wii games at retina resolution and -the MacBook doesn't even get warm to the touch. The amd64 version of Dolphin -uses some Just-In-Time compilation that Rosetta can't emulate at all, however -the aarch64 one runs a lot faster than it has any right to. It must be easier to -translate binaries between RISC processor types or something. You have to build -Dolphin from source when you do this, however it's worth it. - ## The Hardware I have written a depressing amount of this blog's content on a butterfly diff --git a/lume/src/blog/gamebridge-2020-05-09.md b/lume/src/blog/gamebridge-2020-05-09.md index b9fa782..e585353 100644 --- a/lume/src/blog/gamebridge-2020-05-09.md +++ b/lume/src/blog/gamebridge-2020-05-09.md @@ -6,6 +6,7 @@ tags: - witchcraft - sm64 - twitch +index: false --- Recently I did a stream called [Twitch Plays Super Mario 64][tpsm64]. During @@ -206,7 +207,7 @@ for cmd in chatline.to_string().split(" ").collect::<Vec<&str>>().iter() { This implements the following commands: | Command | Meaning | -|----------|----------------------------------| +| -------- | -------------------------------- | | `a` | Press the A button | | `b` | Press the B button | | `z` | Press the Z button | @@ -223,15 +224,15 @@ This implements the following commands: Currently analog stick inputs will stick for about 270 frames and button inputs will stick for about 20 frames before drifting back to neutral. The start button -is special, inputs to the start button will stick for 5 frames at most. +is special, inputs to the start button will stick for 5 frames at most. ### Debugging Debugging two programs running together is surprisingly hard. I had to resort to the tried-and-true method of using `gdb` for the main game code and excessive -amounts of printf debugging in Rust. The [pretty\_env\_logger][pel] crate (which +amounts of printf debugging in Rust. The [pretty_env_logger][pel] crate (which internally uses the [env_logger][el] crate, and its environment variable -configures pretty\_env\_logger) helped a lot. One of the biggest problems I +configures pretty_env_logger) helped a lot. One of the biggest problems I encountered in developing it was fixed by this patch, which I will paste inline: [pel]: https://docs.rs/pretty_env_logger/0.4.0/pretty_env_logger/ @@ -243,7 +244,7 @@ index 426cd3e..6bc3f59 100644 @@ -93,7 +93,7 @@ fn main() -> Result<()> { }, }; - + - sticky = match stickx { + sticky = match sticky { 0 => sticky, diff --git a/lume/src/blog/rg280m-review.mdx b/lume/src/blog/rg280m-review.mdx index 61eaedc..0bf2b93 100644 --- a/lume/src/blog/rg280m-review.mdx +++ b/lume/src/blog/rg280m-review.mdx @@ -5,6 +5,7 @@ tags: - anbernic - retrohandheld author: Twi +index: false --- When I started this blog a few years ago, I never thought I'd end up covering a diff --git a/lume/src/notes/2024/unbreak-dolphin-steamos.mdx b/lume/src/notes/2024/unbreak-dolphin-steamos.mdx index 9d0af4e..d1b392c 100644 --- a/lume/src/notes/2024/unbreak-dolphin-steamos.mdx +++ b/lume/src/notes/2024/unbreak-dolphin-steamos.mdx @@ -1,6 +1,7 @@ --- title: "How to unbreak Dolphin on SteamOS after the QT6 update" date: 2024-03-03 +index: false --- A recent update to Dolphin made it switch to QT6. This makes it crash with this error or something like it: |
